Nintendo GameCube: Difference between revisions

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m
Text replacement - "'''Music/Sounds''':" to "'''Music/Sounds:'''"
imported>SuperMax124
m (Text replacement - "'''FX/SFX''':" to "'''FX/SFX:'''")
imported>SuperMax124
m (Text replacement - "'''Music/Sounds''':" to "'''Music/Sounds:'''")
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'''FX/SFX:''' Good CGI animation, especially from being rendered in the console.
'''FX/SFX:''' Good CGI animation, especially from being rendered in the console.


'''Music/Sounds''': It starts with a laser-esque sound when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center.
'''Music/Sounds:''' It starts with a laser-esque sound when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center.


'''Music/Sounds Variants''':
'''Music/Sounds Variants''':
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