Nintendo GameCube: Difference between revisions

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Text replacement - "Music/Sounds" to "Audio"
imported>Solarstrike
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imported>Camenati
m (Text replacement - "Music/Sounds" to "Audio")
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'''Technique:''' CGI.
'''Technique:''' CGI.


'''Music/Sounds:''' It starts with a laser-esque sound when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center.
'''Audio:''' It starts with a laser-esque sound when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
* If the console's cover is open or there is no disc inserted, several synthesized "humming" sounds are heard as the menu forms.
* If the console's cover is open or there is no disc inserted, several synthesized "humming" sounds are heard as the menu forms.
* Depending on how much you spin the cube around with A, some of the "humming" sounds that segue into the menu screen can be heard, which dim the regular logo's audio.
* Depending on how much you spin the cube around with A, some of the "humming" sounds that segue into the menu screen can be heard, which dim the regular logo's audio.
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