Williams Entertainment: Difference between revisions

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m
Correcting Music/Sounds.
imported>SuperMax124
m (Text replacement - "CGI animation" to "CGI")
imported>BlaringCoder395
m (Correcting Music/Sounds.)
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===1st Logo (August 1994-April 1995)===
===1st Logo (August 1994-April 1995)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Williams Entertainment (1995).png
Williams Entertainment (1995).png
Williams Entertainment (1994).png
Williams Entertainment (1994).png
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===2nd Logo (September 1, 1995-November 28, 1996)===
===2nd Logo (September 1, 1995-November 28, 1996)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Williams Entertainment (1995, C).png
Williams Entertainment (1995, C).png
Williams Entertainment (1995, E).png
Williams Entertainment (1995, E).png
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===3rd Logo (October 7, 1995-December 3, 1996)===
===3rd Logo (October 7, 1995-December 3, 1996)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Williams Entertainment (1995, F).png
Williams Entertainment (1995, F).png
Williams Entertainment (1995, G).png
Williams Entertainment (1995, G).png
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'''Technique:''' The laser beams and the splash of the logo.
'''Technique:''' The laser beams and the splash of the logo.


'''Music/Sounds:''' A deep synth note taken from the Hollywood Edge Sound Effects Library "Sci Fi Musical Scene Change or Stinger Take 1," then a rough splash (which sounds like the Sentry Gun when destroyed in ''Team Fortress 2'') as the logo appears, and the note continues.
'''Music/Sounds:''' A deep synth note taken from the Hollywood Edge Sound Effects Library "Sci Fi Musical Scene Change or Stinger Take 1," then a explosion as the logo appears, and the note continues.


'''Availability:''' Seen on ''Doom'', ''Final Doom'', and ''Mortal Kombat 3'' for PlayStation. Also seen on the console ports of ''Area 51'', as well as the PC ports of ''T-Mek'' and ''Return Fire''.
'''Availability:''' Seen on ''Doom'', ''Final Doom'', and ''Mortal Kombat 3'' for PlayStation. Also seen on the console ports of ''Area 51'', as well as the PC ports of ''T-Mek'' and ''Return Fire''.
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===4th Logo (April 10-August 1, 1996)===
===4th Logo (April 10-August 1, 1996)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Williams Entertainment (1996; Shield).png
Williams Entertainment (1996; Shield).png
Williams Entertainment (1996, B).png
Williams Entertainment (1996, B).png
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===5th Logo (with the Midway logo) (October 10, 1996-January 17, 1997)===
===5th Logo (with the Midway logo) (October 10, 1996-January 17, 1997)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Williams & Midway (1996).png
Williams & Midway (1996).png
Williams & Midway (1996, C).png
Williams & Midway (1996, C).png
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'''Technique:''' The two dots appearing, the words of "Williams" being drawn, the fireworks effect, the Midway logo flying in, and the logos sparkling.
'''Technique:''' The two dots appearing, the words of "Williams" being drawn, the fireworks effect, the Midway logo flying in, and the logos sparkling.


'''Music/Sounds:''' The sounds of firework effects, followed by a deep synth note (same as before). Then we hear whoosh sounds as the letters of the Midway logo fly in, and a rough splash (which again sounds like the Sentry when destroyed in ''Team Fortress 2'') is heard when the logos flash.
'''Music/Sounds:''' The sounds of firework effects, followed by a synthesizer build up (which is the "Glider" factory preset on the Korg Wavestation). Then we hear whoosh sounds as the letters of the Midway logo fly in, and a explosion is heard when the logos flash.


'''Music/Sounds Variant:''' None or the opening theme of the game on the still version.
'''Music/Sounds Variant:''' None or the opening theme of the game on the still version.

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