Atari SA: Difference between revisions

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375 bytes added ,  9 January 2022
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'''FX/SFX:''' The drawing.
'''FX/SFX:''' The drawing.


'''Music/Sounds:''' A synthesized note with the faint arpeggio and a whoosh in the background, then a 6-note trumpet melody with the last note being the orchestral hit and a synthesized buzz when the feet, rainbow "stripes" and the eye of the armadillo fade in. None for the still version.
'''Music/Sounds:''' A synthesized note with the faint arpeggio and a whoosh in the background, then a 6-note trumpet melody with the last note being the orchestral hit and a synthesized buzz when the feet, rainbow "stripes" and the eye of the armadillo fade in.  
 
'''Music/Sounds Variant:''' None or the game's opening theme for the still version.


'''Availability:''' Uncommon.
'''Availability:''' Uncommon.
* The still version first appeared on ''Asterix & Obelix'' for MS-DOS.
* The still version first appeared on ''Asterix & Obelix'' for MS-DOS. It was seen on N64 and GBC games of the era.
* The animated version first appeared on ''V-Rally'' for the PlayStation, and appeared on most of the company's PS1, PC and early Dreamcast titles from the time. Strangely, the last game to feature this logo was the PS1 version and later copies of the PC version of ''Nicktoons Racing'', even though the entire packaging and title screen feature the next logo.
* The animated version first appeared on ''V-Rally'' for the PlayStation, and appeared on most of the company's PS1, PC and early Dreamcast titles from the time. Strangely, the last game to feature this logo was the PS1 version and later copies of the PC version of ''Nicktoons Racing'', even though the entire packaging, title screen, and GBA version feature the next logo.
'''Editor's Note:''' None.
'''Editor's Note:''' None.


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'''FX/SFX:''' Simple, but effective animation.
'''FX/SFX:''' Simple, but effective animation.


'''Music/Sounds:''' A disco synth followed with sudden crystallized noises.
'''Music/Sounds:''' A disco synth followed with sudden crystallized noises. None for the white BG still version.


'''Availability:''' Appears on several Infogrames titles from the time period branded under the Atari name:
'''Availability:''' Appears on several Infogrames titles from the time period branded under the Atari name:
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*Metallic: First used on ''TD Overdrive: The Brotherhood of Speed'' (Simply known as ''Test Drive'' in North America) and also appeared on ''Godzilla: Destroy All Monsters Melee'', ''Grand Prix Challenge'' and the GameCube version of ''Ikaruga''.
*Metallic: First used on ''TD Overdrive: The Brotherhood of Speed'' (Simply known as ''Test Drive'' in North America) and also appeared on ''Godzilla: Destroy All Monsters Melee'', ''Grand Prix Challenge'' and the GameCube version of ''Ikaruga''.
*Red: First used on ''MX Rider'' for the PlayStation 2, and also appeared on the 2002 version of ''Le Mans 24 Hours'' for PC. The still version was used on ''Superman: The Man of Steel'' for Xbox.
*Red: First used on ''MX Rider'' for the PlayStation 2, and also appeared on the 2002 version of ''Le Mans 24 Hours'' for PC. The still version was used on ''Superman: The Man of Steel'' for Xbox.
*White (still version): Only seen on ''Neverwinter Nights'' and the GBA version of ''Mission: Impossible – Operation Surma''.


'''Editor's Note:''' None.
'''Editor's Note:''' None.
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'''FX/SFX:''' Mostly none.
'''FX/SFX:''' Mostly none.


'''Music/Sounds:''' None, or the game's opening intro.
'''Music/Sounds:''' None or the game's opening theme.


'''Availability:''' Appears on several Infogrames and Atari titles from the time period, mainly on the Game Boy Advance and the Nintendo DS. This was originally introduced as a print logo.
'''Availability:''' Appears on several Infogrames and Atari titles from the time period, mainly on the Game Boy Advance and the Nintendo DS. This was originally introduced as a print logo.
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'''FX/SFX:''' The animation of the logo.
'''FX/SFX:''' The animation of the logo.


'''Music/Sounds:''' Several noises followed with the computerized voice saying "ATARI".
'''Music/Sounds:''' Several noises followed with the computerized voice saying "ATARI". On the GBA version of ''Stuntman'', it's silent.


'''Availability:''' As with the last logo, this appears on several Infogrames titles from the time period branded under the Atari name, mostly Xbox titles:
'''Availability:''' As with the last logo, this appears on several Infogrames titles from the time period branded under the Atari name, mostly Xbox titles:
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*Like the last logo on game covers, the logo is sideways, where the text is facing the right.
*Like the last logo on game covers, the logo is sideways, where the text is facing the right.
*The colors may be opposite ({{color|red}} background, white name). It usually appeared this way on NDS.
*The colors may be opposite ({{color|red}} background, white name). It usually appeared this way on NDS.
*On PlayStation 3, Xbox 360, and some later PC titles, an HD variant is used. This version misses the filling of the tripod - instead, it just appears and zooms out. Then the logo folds into the HD "High Definition Gaming" marker after completion.
*On PlayStation 3, Xbox 360, some Wii titles, and some later PC titles, an HD variant is used. This version misses the filling of the tripod - instead, it just appears and zooms out. Then the logo folds into the HD "High Definition Gaming" marker after completion.


'''FX/SFX:''' The animation.
'''FX/SFX:''' The animation.


'''Music/Sounds:''' A loud synth descending sound, then a whoosh and a beep at the very end.
'''Music/Sounds:''' A loud synth descending sound, then a whoosh and a beep at the very end. None for the still version.


'''Availability:''' Very common. Appears on almost every title from the company released during this time period.
'''Availability:''' Very common. Appears on almost every title from the company released during this time period.
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