Atari SA: Difference between revisions

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14 bytes removed ,  6 October 2023
m
Text replacement - "Music/Sounds" to "Audio"
imported>Camenati
m (Text replacement - "'''Music/Sounds:'''" to "'''Audio:'''")
imported>Camenati
m (Text replacement - "Music/Sounds" to "Audio")
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'''Audio:''' A disco synth followed with sudden crystallized noises.
'''Audio:''' A disco synth followed with sudden crystallized noises.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
*On ''Neverwinter Nights'', an orchestrated tune is heard.
*On ''Neverwinter Nights'', an orchestrated tune is heard.
*On the GBA version of ''Mission: Impossible - Operation Surma'', the opening theme of the game is heard.
*On the GBA version of ''Mission: Impossible - Operation Surma'', the opening theme of the game is heard.
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'''Audio:''' A loud synth descending sound, then a whoosh and a beep at the very end.
'''Audio:''' A loud synth descending sound, then a whoosh and a beep at the very end.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
*The still version is silent.
*The still version is silent.
*On the original version of ''Sid Mayer's Civilization III: Conquests'', the intro music plays over the existing sounds.
*On the original version of ''Sid Mayer's Civilization III: Conquests'', the intro music plays over the existing sounds.
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