GT Interactive Software: Difference between revisions

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=== Background ===
=== Background ===
GT Interactive Software was the interactive division of GoodTimes Entertainment. It was established in 1993 by the Cayre Brothers (the owners of GoodTimes) with the help of Ron Chaimowitz. In 1996, GT released ''Duke Nukem 3D'' with the participation of 3D Realms (owned by Scott Miller). GT gained the steady reputation as the distributor of budget titles. In 1999, it was purchased by Infogrames (which became Atari in 2003) and ceased to exist in 2000.
'''GT Interactive Software''' was the interactive division of [[GoodTimes Entertainment]]. It was established in 1993 by the Cayre Brothers (the owners of GoodTimes) with the help of Ron Chaimowitz. In 1996, GT released ''Duke Nukem 3D'' with the participation of [[3D Realms]] (owned by Scott Miller). Both the home video and interactive arms of GoodTimes gained their steady reputation as distributors of budget titles. In 1999, GT Interactive was purchased by [[Infogrames (France)|Infogrames]] (which became [[Atari Interactive (France)|Atari]] in 2003) and ceased to exist in 2000.


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=== 1st Logo (1995-1999) ===


=== 1st Logo (1995-1999) ===
'''Nickname:''' "Rainbow GT"
'''Logo:''' We see the rainbow-colored connected GT letters being drawn by a light spark. Another spark finishes the horizontal line serving both letters. The name reads "GT Interactive Software" in italics, placed in various parts of the picture.
 
'''Logo:''' We see the rainbow-colored connected GT letters being drawn by a light spark. Another spark finishes the horizontal line serving both letters. The name reads "''GT Interactive Software''", placed in various parts of the picture.


'''Trivia:''' The "GT" shown was actually used on some of their VHS mockbusters at a time before this, where they can be seen on each corner of the boxart.
'''Trivia:''' The "GT" shown was actually used on some of their VHS mockbusters at a time before this, where they can be seen on each corner of the boxart.
'''FX/SFX:''' The drawing. For variants, none.


'''Variants:'''
'''Variants:'''
* On ''Mortal Kombat 3'' for DOS, the logo is still on a white background, the name is in small black letters and "Presents" is added below.
* On ''Mortal Kombat Trilogy'', the name is in two lines.
* On ''Ice & Fire'', the name is underlined and has "DISTRIBUTED BY" above.
* On ''Duke Nukem'' for Game Boy Color, the name is not in italics.
* On ''Bedlam'', the logo has expressive colors and the name is {{Font color|red|red}} and underlined.
* On ''Bedlam 2'', the same version gains a copyright info below.
* On ''Imperium Galactica'', the color gamma is changed to mellower tones, the name is in a straight font and has "Presents" below.
* On ''T-Mek'', the background is white with a shadow.
* On ''Driver'', the plain black logo is on a map background.


* On ''Mortal Kombat 3'' for DOS, the logo has a white background. The name was in small black letters and added "Presents" below. It is still. 
'''FX/SFX:''' The drawing. For variants, none.
* On ''Mortal Kombat Trilogy'', the name was in two lines.
* On ''Ice & Fire'', the name was underlined and had "DISTRIBUTED BY" above.
* On ''Duke Nukem'' for Game Boy Color, the name wasn't italics.
* On ''Bedlam'', the logo had expressive colors and the name was red and underlined.
* On ''Bedlam 2'', the same version gained the copyright info below.
* On ''Imperium Galactica'', the color gamma was changed to mellow tones, the name in straight font and had "Presents" below.
* On ''T-Mek'', the background was white with the shadow.
* On ''Driver'', the plain black logo was on the map background.
 
 


'''Music/Sounds:''' The synth tune.
'''Music/Sounds:''' The synth tune.
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'''Availability:''' Seen on listed games. The animated version appeared on ''Bedlam Dilogy'' and ''ZPC''.
'''Availability:''' Seen on listed games. The animated version appeared on ''Bedlam Dilogy'' and ''ZPC''.


'''Editor's Note:''' None.
=== 2nd Logo (1996-1999) ===
[[File:GT_Interactive_Software_(1999).png|center|320px]]


'''Nickname:''' "Flash GT"


=== 2nd Logo (1996-1999) ===
'''Logo:''' The GT logo appears in 3D view with {{Font color|silver|silver}} borders, slightly turned in perspective. The name appears in bold italics on the right side, written in two lines.
[[File:GT_Interactive_Software_(1999).png|alt=|center|320x320px]]
'''Nickname:''' "The Flash/GT"
 
'''Logo:''' The GT logo appears in 3D view with silver borders, slightly turned in perspective. The name appeared in bold italics on the right side, written in two lines.


'''Variants:'''
'''Variants:'''
* There is a variant without the (R) symbol. This can be spotted on ''Duke Nukem: Time To Kill''.
* There is a variant without the (R) symbol. This can be spotted on ''Duke Nukem: Time To Kill''.
* The most common animated variant starts with the blue background moving from the left to the right. Then a quick flash occurs and shows the GT logo with the (R) symbol above, but without any name.
* The most common animated variant starts with the {{Font color|blue|blue}} background moving from the left to the right. Then a quick flash occurs and shows the GT logo with the (R) symbol above, but without any name.
* One static variant had the interlaced blue/black background. The logo hangs over it, surrounded with light aura, the name is in red. Seen on ''Courier Crisis'', ''Hexen'' for PlayStation and ''Death Rally''.
* One static variant has an interlaced {{Font color|blue|blue}}/black background. The logo hangs over it, surrounded with light aura, and the name is in {{Font color|red|red}}. Seen on ''Courier Crisis'', ''Hexen'' for PlayStation and ''Death Rally''.
* On ''40 Winks'', the logo has a nice brown color and looks like liquid metal.
* On ''40 Winks'', the logo has a nice {{Font color|brown|brown}} color and looks like liquid metal.
* On ''Dead Ball Zone'', the silver logo had a smoking ball next to it. Then it is zapped by lightning and starts glowing light blue.
* On ''Dead Ball Zone'', the {{Font color|silver|silver}} logo has a smoking ball next to it. Then it is zapped by lightning and starts glowing {{Font color|lightblue|light blue}}.
* On ''Discworld Noir'', the yellow light was falling from the open door and the yellow GT stood in the flood of light, casting shadow.
* On ''Discworld Noir'', a {{Font color|yellow|yellow}} light is falling from an open door and a {{Font color|yellow|yellow}} GT stands in the flood of light, casting a shadow.
* The ''Blood'' games features a GT logo literally made up of blood, which is different for both versions, but both are the same concept. The 1st game has a less realistic look to it, with it waving more than throbbing and blood dripping down, before exploding into dust, while the 2nd game has a the blood dripping off-screen and more realistic throbbing, and the entire logo splatters across the screen, leaving a mess in the background.
* The ''Blood'' games feature a GT logo literally made up of blood, which is different for both versions, but both are the same concept.
* On ''Oddworld'' games, the logo rippled on a concentric stony pattern.
** The 1st game has a less realistic look to it, with it waving more than throbbing and blood dripping down, before exploding into dust.
* On ''Streak Hoverboard Racing'', the "DISTRIBUTED BY" words were added to the usual logo.
** The 2nd game has the blood dripping off-screen and more realistic throbbing, and the entire logo splatters across the screen, leaving a mess in the background.
* On ''Ka-52 Team Alligator'', the logo was glowing cyan-colored, superimposed over the intro movie.
* On ''Oddworld'' games, the logo ripples on a concentric stony pattern.
* On ''Imperium Galactica II'', the logo appeared over a planet, the name made from stone.
* On ''Streak Hoverboard Racing'', "DISTRIBUTED BY" is added to the usual logo.
* On ''War of the Worlds'', the glowing logo appeared over Mars.
* On ''Ka-52 Team Alligator'', the logo is glowing {{Font color|cyan|cyan}}, superimposed over the intro movie.
* On ''Imperium Galactica II'', the logo appears over a planet, and the name is made from stone.
* On ''War of the Worlds'', the glowing logo appears over Mars.
* On ''Beavis & Butt-Head Do U'', the white word "presents" fades across the logo and makes it disappear.
* On ''Beavis & Butt-Head Do U'', the white word "presents" fades across the logo and makes it disappear.
* On Nintendo 64 version of ''Hexen'', the logo is seen on the bottom right with the game's title logo on the top-left.
* On the Nintendo 64 version of ''Hexen'', the logo is seen on the bottom right with the game's title logo on the top left.
* Sometimes the background was white. This happened on ''Anno 1602'' and ''Everest''. The latter was one of the last games by GT and had this logo in HD.
* Sometimes, the background is white. This appeared on ''Anno 1602'' and ''Everest''. The latter was one of the last games by GT and had this logo in HD.
 
 


'''FX/SFX:''' Depends of the variant (all made with early 3D computer graphics).
'''FX/SFX:''' Depends of the variant (all made with early 3D computer graphics).
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'''Music/Sounds Variants:'''
'''Music/Sounds Variants:'''
 
* For the flash version, it's a simple progressive synth tune accompanied by a radio chatter-like sound.
* For the flash version, there was a simple progressive synth tune accompanied by the radio chatter-like sound.
* The original ''Blood'' featured a heartbeat sound with a creepy choral theme playing along. Then a loud explosion sound plays.
* The original ''Blood'' featured a heartbeat sound with a creepy choral theme playing along. Then a loud explosion sound plays.
* ''Blood II: The Chosen'' had a dramatic string theme that fits with the sound of the heartbeat. The rest of the sounds behave like before.
* ''Blood II: The Chosen'' had a dramatic string theme that fits with the sound of the heartbeat. The rest of the sounds behave like before.


'''Availability:''' It's easy to find on PlayStation games. The animated flash logo appeared on ''Critical Depth'', ''BugRiders'', ''Rogue Trip'', ''TigerShark'' and ''Duke Nukem: Time to Kill''. The static picture of this variant appeared on ''Lode Runner 2''. The still logo with black background was spotted on ''Powerslide'', and with white background on ''Everest'' and ''Anno 1602''. Other games are listed above.


 
[[Category:American Video Game Logos]]
'''Availability:''' It's easy to find on PlayStation games. The animated flash logo appeared on ''Critical Depth'', ''BugRiders'', ''Rogue Trip'', ''TigerShark'' and ''Duke Nukem: Time to Kill''. The static picture of this variant appeared on ''Lode Runner 2''. Still logo with black background was spotted on ''Powerslide'', and with white background on ''Everest'' and ''Anno 1602''. Other games are listed above.
[[Category:American Logos]]
 
[[Category:Video Game Logos]]
'''Editor's Note:''' None.
[[Category:Atari (France)]]
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