GT Interactive Software: Difference between revisions

Jump to navigation Jump to search
no edit summary
imported>AlmightyKingPrawn
No edit summary
imported>Animal Control Abuse
No edit summary
Line 67: Line 67:
'''Music/Sounds:''' A military-style drumbeat alongside some waving sounds, then a deep chord alongside some indistinct chattering voices.
'''Music/Sounds:''' A military-style drumbeat alongside some waving sounds, then a deep chord alongside some indistinct chattering voices.


'''Music/Sounds Variants:'''
'''Music/Sounds Variant:''' The still variants are either silent or use the opening theme of the game.
* The still variants are either silent or use the opening theme of the game.


'''Availability:''' It's easy to find on PlayStation games. The animated flash logo appeared on ''Critical Depth'', ''BugRiders'', ''Rogue Trip'', ''TigerShark'' and ''Duke Nukem: Time to Kill''. The static picture of this variant appeared on ''Lode Runner 2''. The still logo with black background was spotted on ''Powerslide'', and with white background on ''Everest'' and ''Anno 1602''. Other games are listed above.
'''Availability:''' It's easy to find on PlayStation games. The animated flash logo appeared on ''Critical Depth'', ''BugRiders'', ''Rogue Trip'', ''TigerShark'' and ''Duke Nukem: Time to Kill''. The static picture of this variant appeared on ''Lode Runner 2''. The still logo with black background was spotted on ''Powerslide'', and with white background on ''Everest'' and ''Anno 1602''. Other games are listed above.

Navigation menu