GT Interactive Software: Difference between revisions
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'''Music/Sounds:''' A military-style drumbeat alongside some waving sounds, then a deep chord alongside some indistinct chattering voices. | '''Music/Sounds:''' A military-style drumbeat alongside some waving sounds, then a deep chord alongside some indistinct chattering voices. | ||
'''Music/Sounds | '''Music/Sounds Variant:''' The still variants are either silent or use the opening theme of the game. | ||
'''Availability:''' It's easy to find on PlayStation games. The animated flash logo appeared on ''Critical Depth'', ''BugRiders'', ''Rogue Trip'', ''TigerShark'' and ''Duke Nukem: Time to Kill''. The static picture of this variant appeared on ''Lode Runner 2''. The still logo with black background was spotted on ''Powerslide'', and with white background on ''Everest'' and ''Anno 1602''. Other games are listed above. | '''Availability:''' It's easy to find on PlayStation games. The animated flash logo appeared on ''Critical Depth'', ''BugRiders'', ''Rogue Trip'', ''TigerShark'' and ''Duke Nukem: Time to Kill''. The static picture of this variant appeared on ''Lode Runner 2''. The still logo with black background was spotted on ''Powerslide'', and with white background on ''Everest'' and ''Anno 1602''. Other games are listed above. | ||