General Cinema Corporation: Difference between revisions

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** The screen fades to live action footage of a patron disposing of their trash (popcorn bucket, candy box, and soda cup). After another shutter flash is a trash receptacle (with green oval border) with the "Pitch In" logo on the left and the text "For your convivence, {{color|gold|TRASH CANS}} are located at the {{color|gold|EXITS.}}" (with green lines above and below the text) on the right. A final shutter changes the trash can into "{{color|gold|Thank You!}}" as more light shine around the words on the right. Finally, "Thank You" shines and zooms towards the screen before fading out.   
** The screen fades to live action footage of a patron disposing of their trash (popcorn bucket, candy box, and soda cup). After another shutter flash is a trash receptacle (with green oval border) with the "Pitch In" logo on the left and the text "For your convivence, {{color|gold|TRASH CANS}} are located at the {{color|gold|EXITS.}}" (with green lines above and below the text) on the right. A final shutter changes the trash can into "{{color|gold|Thank You!}}" as more light shine around the words on the right. Finally, "Thank You" shines and zooms towards the screen before fading out.   


'''FX/SFX:''' The film reels rotating and the projectors spooling out the dots that segued to the words. This snipe was produced by Selame Associates of Newton Lower Falls, Massachusetts, while the 1977 bumpers were produced by Pike Productions of Newport, Rhode Island. Various cel animation effects for the policy trailer, produced by Cinema Concepts.  
'''Technique:''' The film reels rotating and the projectors spooling out the dots that segued to the words. This snipe was produced by Selame Associates of Newton Lower Falls, Massachusetts, while the 1977 bumpers were produced by Pike Productions of Newport, Rhode Island. Various cel animation effects for the policy trailer, produced by Cinema Concepts.  


'''Music/Sounds:''' A snazzy jazz beat established on a snare drum with brushes, occasionally interrupted on the off-beat by a catchy harpsichord riff. The drums give the feel of the sound a projector makes. A few double bass notes are also heard on the third harpsichord riff.
'''Music/Sounds:''' A snazzy jazz beat established on a snare drum with brushes, occasionally interrupted on the off-beat by a catchy harpsichord riff. The drums give the feel of the sound a projector makes. A few double bass notes are also heard on the third harpsichord riff.
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* On longer films, during the start of a transition from the first to the second part of the film, "INTERMISSION" appeared in place of "FEATURE PRESENTATION".
* On longer films, during the start of a transition from the first to the second part of the film, "INTERMISSION" appeared in place of "FEATURE PRESENTATION".


'''FX/SFX:''' The moving background, the shines of the projector, the film reels rotating and the light effects. All in pretty cool cel animation by Pike Productions.
'''Technique:''' The moving background, the shines of the projector, the film reels rotating and the light effects. All in pretty cool cel animation by Pike Productions.


'''Music/Sounds:''' A funky flute/brass rendition of the first music mixed with a Rhodes piano. Chimes are heard whenever a star shines. Also, like in the first logo, the animation is supported by reverberated percussion that simulates the sound of a projector.
'''Music/Sounds:''' A funky flute/brass rendition of the first music mixed with a Rhodes piano. Chimes are heard whenever a star shines. Also, like in the first logo, the animation is supported by reverberated percussion that simulates the sound of a projector.
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'''Trivia:''' General Cinema made a contest around the time the Space Candy trailer was brand-new, called the "[https://www.youtube.com/watch?v=XsZTLJeozoU Count the Candy]" contest. As the name suggests, moviegoers had to count how many candies appear in the trailer to possibly win a season pass or a trip to Los Angeles.
'''Trivia:''' General Cinema made a contest around the time the Space Candy trailer was brand-new, called the "[https://www.youtube.com/watch?v=XsZTLJeozoU Count the Candy]" contest. As the name suggests, moviegoers had to count how many candies appear in the trailer to possibly win a season pass or a trip to Los Angeles.


'''FX/SFX:''' Stop-motion animation in the first segment, and the fading of the GCC circle and text, the clouds, and the fade to the starry sky in the second segment, both produced by Industrial Light & Magic. The live-action daytime sky was shot from Hawaii and took the film crew six days just to get right.
'''Technique:''' Stop-motion animation in the first segment, and the fading of the GCC circle and text, the clouds, and the fade to the starry sky in the second segment, both produced by Industrial Light & Magic. The live-action daytime sky was shot from Hawaii and took the film crew six days just to get right.


'''Music/Sounds:''' In the second segment, a short ethereal synth tune that culminates into a 6-note fanfare with timpani drums and a choir, which softens when "Feature Presentation" appears/fades out with the logo.
'''Music/Sounds:''' In the second segment, a short ethereal synth tune that culminates into a 6-note fanfare with timpani drums and a choir, which softens when "Feature Presentation" appears/fades out with the logo.
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* Also Showing at This Theatre: Just the comets forming the text.
* Also Showing at This Theatre: Just the comets forming the text.


'''FX/SFX:''' The CGI light effects; all the work of Industrial Light and Magic, along with the "Candy Band" policy trailers that were packaged with this opener as well as the next.
'''Technique:''' The CGI light effects; all the work of Industrial Light and Magic, along with the "Candy Band" policy trailers that were packaged with this opener as well as the next.


'''Music/Sounds:''' A dreamy synth tune combined with a slight choir, a few backwards-played "whoosh" noises, and a cymbal hit when the searchlights activate, followed by a fanfare with four chime-like sounds when the "GCC" letters are projected, and finally a fast electronic drum beat.
'''Music/Sounds:''' A dreamy synth tune combined with a slight choir, a few backwards-played "whoosh" noises, and a cymbal hit when the searchlights activate, followed by a fanfare with four chime-like sounds when the "GCC" letters are projected, and finally a fast electronic drum beat.
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'''Variant:''' Coming Attractions: We see Popcorn Bob (the former mascot of General Cinema), standing outside of a General Cinema at night. He looks at his hand clock, and looks around. After he puts his clock away, his girlfriend, Pepsi Sue, walks up next to him. The two walk into the General Cinema, which has "Now Showing! The Candy Band" on the movie sign. The camera zooms in on the General Cinema logo on top of the building. The General Cinema text fade in beneath the logo, while the building fades out, leaving the logo on a starry background. The logo fads out via a glitter effect, and a group of stars come together to form the text "Coming Attractions".
'''Variant:''' Coming Attractions: We see Popcorn Bob (the former mascot of General Cinema), standing outside of a General Cinema at night. He looks at his hand clock, and looks around. After he puts his clock away, his girlfriend, Pepsi Sue, walks up next to him. The two walk into the General Cinema, which has "Now Showing! The Candy Band" on the movie sign. The camera zooms in on the General Cinema logo on top of the building. The General Cinema text fade in beneath the logo, while the building fades out, leaving the logo on a starry background. The logo fads out via a glitter effect, and a group of stars come together to form the text "Coming Attractions".


'''FX/SFX:''' The searchlights, the flight over the city, and the clouds moving, all very decent CGI from Industrial Light and Magic in what would become their last collaboration with the company. A little bit reminiscent of the Showtime feature presentation bumper from the early '80s.
'''Technique:''' The searchlights, the flight over the city, and the clouds moving, all very decent CGI from Industrial Light and Magic in what would become their last collaboration with the company. A little bit reminiscent of the Showtime feature presentation bumper from the early '80s.


'''Music/Sounds:''' An orchestral piece as we take flight, a whoosh as the smoky circle forms, three timpani and bass drum hits when the words "Feature Presentation" appear, and a low string/bass clarinet crescendo before the logo fades out.
'''Music/Sounds:''' An orchestral piece as we take flight, a whoosh as the smoky circle forms, three timpani and bass drum hits when the words "Feature Presentation" appear, and a low string/bass clarinet crescendo before the logo fades out.
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'''Variant:''' An alternate variant had Bob emerging from a rectangular frame made out of the concessions near the end.
'''Variant:''' An alternate variant had Bob emerging from a rectangular frame made out of the concessions near the end.


'''FX/SFX:''' Stop-motion animation with overlaid digital cel animation, produced by Cinema Concepts.
'''Technique:''' Stop-motion animation with overlaid digital cel animation, produced by Cinema Concepts.


'''Music/Sounds:''' A jazzy arrangement of the theme from the 1st opening, combined with the sounds of running filmstrips. The music starts to slow down, and decrease in pitch when the phone start ringing. A whistle is heard when Bob speaks through the megaphone, a growl is heard from the clapperboard when it pushes the phone off, and a high pitched sound is heard when the phone is falling. The music starts to get out of control when everything is falling. Finally, we hear 5 final notes, and a clap from the clapperboard.
'''Music/Sounds:''' A jazzy arrangement of the theme from the 1st opening, combined with the sounds of running filmstrips. The music starts to slow down, and decrease in pitch when the phone start ringing. A whistle is heard when Bob speaks through the megaphone, a growl is heard from the clapperboard when it pushes the phone off, and a high pitched sound is heard when the phone is falling. The music starts to get out of control when everything is falling. Finally, we hear 5 final notes, and a clap from the clapperboard.
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