DTS: Difference between revisions
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→9th Trailer (Out of the Box) (2015-)
imported>Compooper (Incorrect Technique usage) |
imported>Compooper |
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*Medium and short versions of the DTS:X and DTS-HD trailers exist. The medium version is a more condensed version of the normal trailer, removing some of its longer parts. The short version of both is completely redone, starting with the cube in blue quickly revolving upward and turning orange, then exploding with a flash, which then reveals the particles, all forming the logo of each system. The DTS chimes can be heard and the logo shines. | *Medium and short versions of the DTS:X and DTS-HD trailers exist. The medium version is a more condensed version of the normal trailer, removing some of its longer parts. The short version of both is completely redone, starting with the cube in blue quickly revolving upward and turning orange, then exploding with a flash, which then reveals the particles, all forming the logo of each system. The DTS chimes can be heard and the logo shines. | ||
'''Technique:''' | '''Technique:''' Advanced CGI animation. | ||
'''Music/Sounds:''' For the long versions, first we hear a muffled set of street sounds, like passing cars, trucks and police sirens, representing all the sound that is encased in the cube. The cube explodes and a single note plays out, which transitions into the particles floating around. The Senior Manager of Professional Audio at DTS, Brian Slack, was responsible for designing many of the particles' sounds as they pass by the screen. The sounds play out during the entire particle segment, and then as the camera is about to zoom out and reveal the particles forming the logo, a stop-start note plays which grows louder before the camera does its thing. Some crystalized sounds plays as the particles form the logo, a bass drop plays when the logo turns solid, and finally the DTS chimes play when the letters in "DTS" shine. A low note plays when the logo shines and zooms out. | '''Music/Sounds:''' For the long versions, first we hear a muffled set of street sounds, like passing cars, trucks and police sirens, representing all the sound that is encased in the cube. The cube explodes and a single note plays out, which transitions into the particles floating around. The Senior Manager of Professional Audio at DTS, Brian Slack, was responsible for designing many of the particles' sounds as they pass by the screen. The sounds play out during the entire particle segment, and then as the camera is about to zoom out and reveal the particles forming the logo, a stop-start note plays which grows louder before the camera does its thing. Some crystalized sounds plays as the particles form the logo, a bass drop plays when the logo turns solid, and finally the DTS chimes play when the letters in "DTS" shine. A low note plays when the logo shines and zooms out. |