DTS: Difference between revisions
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Made a few tweaks to the Out of the Box description
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imported>DannyTheMuppetMan (Made a few tweaks to the Out of the Box description) |
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{{YouTube|id=qs8yhVMFwjg|id2=tZTaYJXVgJs|id3=YAIA9UgyiRw|id4=5pIFRvxkeuM|id5=870brMjT0Ro}} | {{YouTube|id=qs8yhVMFwjg|id2=tZTaYJXVgJs|id3=YAIA9UgyiRw|id4=5pIFRvxkeuM|id5=870brMjT0Ro}} | ||
'''Trailer''': On a black background, a transparent dark cube fades in and revolves around for a bit, first to the left. A few particles then start to appear inside the cube as it turns upward. The cube starts to turn orange and the particles turn into little curvy things, similar to some kind of bacterial life form. The cube turns to face the camera and as soon as it finishes, the cube explodes into a bunch of smaller particles that are arranged in a circular format, which all disappear into various corners of the screen. The black background turns into space, where we see various orange and yellow particles flying across the screen, while the camera zooms out and spins around some of the nebulas, which also have lots of particles inside them. We accompany these actions for a bit before we reach a point where the particles start to meet each other. The camera zooms out a bit more before doing a fast zoom out to reveal a huge crowd of brighter-colored particles, which then all zoom behind the camera. Slowly zooming out a bit more, it's revealed that the particles are forming the DTS:X logo, with the camera still keeping the slow pace. The orange particles form the "X" and the white ones form the | '''Trailer''': On a black background, a transparent dark cube fades in and revolves around for a bit, first to the left. A few particles then start to appear inside the cube as it turns upward. The cube starts to turn orange and the particles turn into little curvy things, similar to some kind of bacterial life form. The cube turns to face the camera and as soon as it finishes, the cube explodes into a bunch of smaller particles that are arranged in a circular format, which all disappear into various corners of the screen. The black background turns into space, where we see various orange and yellow particles flying across the screen, while the camera zooms out and spins around some of the nebulas, which also have lots of particles inside them. We accompany these actions for a bit before we reach a point where the particles start to meet each other. The camera zooms out a bit more before doing a fast zoom out to reveal a huge crowd of brighter-colored particles, which then all zoom behind the camera. Slowly zooming out a bit more, it's revealed that the particles are forming the DTS:X logo, with the camera still keeping the slow pace. The orange particles form the "X" and the white ones form the "dts" wordmark. After the particles form, a big wipe effect occurs and the logo then turns solid, with a shine also accompanying it. The text "SOUND UNBOUND" in a spaced-out font fades in below the logo as the "dts" letters shine one at a time with the DTS chimes. The logo shines again before we zoom out a bit more, then the background fades out before the logo proceeds to do the same. | ||
'''Variants:''' | '''Variants:''' | ||
*While this trailer was primarily done for DTS:X, a version of this was made for DTS-HD as well. It was made to fit with every DTS format, according to Brian Slack, who worked on this trailer, as you'll see below. The DTS-HD variant, of course, replaces the ending DTS:X logo with the DTS-HD logo, with the presence of the 2006 DTS symbol intact, with even the particles forming it along with the text. The "SOUND UNBOUND" text is removed, but the DTS chimes remain. | *While this trailer was primarily done for DTS:X, a version of this was made for DTS-HD as well. It was made to fit with every DTS format, according to Brian Slack, who worked on this trailer, as you'll see below. The DTS-HD variant, of course, replaces the ending DTS:X logo with the DTS-HD logo, with the presence of the 2006 DTS symbol intact, with even the particles forming it along with the text. The "SOUND UNBOUND" text is removed, but the DTS chimes remain. | ||
*Medium and short versions of the DTS:X and DTS-HD trailers exist. The medium version is a more condensed version of the normal trailer, removing some of its longer parts. The short version of both is completely redone, starting with the cube in blue quickly revolving upward and turning orange, then exploding with a flash, which then reveals the particles, all forming | *Medium and short versions of the DTS:X and DTS-HD trailers exist. The medium version is a more condensed version of the normal trailer, removing some of its longer parts. The short version of both is completely redone, starting with the cube in blue quickly revolving upward and turning orange, then exploding with a flash, which then reveals the particles, all forming either logo. The DTS chimes can be heard and the logo shines. | ||
'''Technique:''' Advanced CGI animation. | '''Technique:''' Advanced CGI animation. | ||
'''Music/Sounds:''' For the long versions, first we hear a muffled set of street sounds, like passing cars, trucks and police sirens, representing all the sound that is encased in the cube. The cube explodes and a single note plays out, which transitions into the particles floating around. The Senior Manager of Professional Audio at DTS, Brian Slack, was responsible for designing many of the particles' sounds as they pass by the screen. The sounds play out during the entire particle segment, and then as the camera is about to zoom out and reveal the particles forming the logo, a stop-start note plays which grows louder before the camera | '''Music/Sounds:''' For the long versions, first we hear a muffled set of street sounds, like passing cars, trucks and police sirens, representing all the sound that is encased in the cube. The cube explodes and a single note plays out, which transitions into the particles floating around. The Senior Manager of Professional Audio at DTS, Brian Slack, was responsible for designing many of the particles' sounds as they pass by the screen. The sounds play out during the entire particle segment, and then as the camera is about to zoom out and reveal the particles forming the logo, a stop-start note plays which grows louder before the camera zooms out. Some crystalized sounds play as the particles form the logo, a bass drop plays when the logo turns solid, and finally the DTS chimes play when the "dts" letters shine. A low note plays with an additional quiet high-pitched noise when the logo shines and zooms out. | ||
'''Availability:''' Common. Seen in theaters and recent DTS demo discs. | '''Availability:''' Common. Seen in theaters and recent DTS demo discs. |