DTS: Difference between revisions

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25 bytes removed ,  26 December 2023
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imported>TechBlitz
imported>Tjdrum2000
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'''Visuals:''' In a pillar box, there is a view of some large piano strings sitting together. Light shines on the surface, and we cut to another part of the piano. Then, the screen cuts to one of the hammers inside the piano, which strikes its string in reverse. The screen then cuts to a series of other hammers (innocently labelled with the Yamaha logo), striking their strings one after the other toward the camera from the back. The screen then cuts to a slowly distancing shot of brass piano strings softly vibrating. Part of the picture fades to black, just leaving a box in its place. The "dts" letters appear in the box and shine, as "®" appears at the top right part of them, along with "DIGITAL SOUND" below them. Another defunct website link appears below that.
'''Visuals:''' On a black background, a piano strings is seen in a pillar box. Light shines on the surface before the camera cuts to another part of the piano. Then it cuts to one of the hammers inside the piano, which strikes its string in reverse. The screen then cuts to a series of other hammers (innocently labelled with the Yamaha logo), striking their strings one after the other toward the camera from the back. The screen then cuts to a slowly distancing shot of brass piano strings softly vibrating. Part of the picture fades to black, just leaving a box in its place. The "dts" letters appear in the box and shine, as "®" appears at the top right part of them, along with "DIGITAL SOUND" below them. Another defunct website link appears below that.


'''Variant:''' This trailer is available in 1.85:1, 2.39:1, and open-matte.
'''Variant:''' This trailer is available in 1.85:1, 2.39:1, and open-matte.
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'''Visuals:''' On a black background, a {{color|blue}} sound test/radiowave forms. Then, it turns into an ocean and the background turns <span style="color:rgb(135, 206, 235)">sky blue</span>. The screen pans down into the ocean and we see {{color|green}} wavy staves resembling seaweed with music notes on them. Then, the camera pans with coral reef-like objects out of phone connectors, and many {{color|orange}}/{{color|gold|yellow}} DTS rings appear. One DTS ring zooms in and flashes, causing the words "<span style="color:rgb(0,0, 0);">dts</span>" to flash in one by one and "HD" to flash as well. "Master Audio" then fades in.
'''Visuals:''' On a black background, a {{color|blue}} sound test/radiowave forms. Then, it turns into an ocean and the background turns <span style="color:rgb(135, 206, 235)">sky blue</span>. The screen pans down into the ocean {{color|green}} wavy staves appear, resembling seaweed with music notes on them. Then, the camera pans with coral reef-like objects out of phone connectors, and many {{color|orange}}/{{color|gold|yellow}} DTS rings appear. One DTS ring zooms in and flashes, causing the words "<span style="color:rgb(0,0, 0);">dts</span>" to flash in one by one and "HD" to flash as well. "Master Audio" then fades in.


'''Variant:''' There is an extended version, where the beginning shows one wave at first before many others form behind it and rumble, and the ocean scene pauses a bit before the camera pans down. The underwater scene is also extended as well, with things related to audio and music forming various sea life, including CD and mobile phone fishes and a whale made from microphones. Then, many colorful lights appear, explode and flash. The rest of the logo plays like the shorter version. There is also a 3D anaglyph version of this variant.
'''Variant:''' There is an extended version, where the beginning shows one wave at first before many others form behind it and rumble, and the ocean scene pauses a bit before the camera pans down. The underwater scene is also extended as well, with things related to audio and music forming various sea life, including CD and mobile phone fishes and a whale made from microphones. Then, many colorful lights appear, explode and flash. The rest of the logo plays like the shorter version. There is also a 3D anaglyph version of this variant.
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{{YouTube|id=qs8yhVMFwjg|id2=tZTaYJXVgJs|id3=YAIA9UgyiRw|id4=5pIFRvxkeuM|id5=870brMjT0Ro}}
{{YouTube|id=qs8yhVMFwjg|id2=tZTaYJXVgJs|id3=YAIA9UgyiRw|id4=5pIFRvxkeuM|id5=870brMjT0Ro}}


'''Visuals:''' On a black background, a transparent dark cube fades in and revolves around for a bit, first to the left. A few particles then start to appear inside the cube as it turns upward. The cube starts to turn orange and the particles turn into little curvy things, similar to some kind of bacterial life form. The cube turns to face the camera and as soon as it finishes, the cube explodes into a bunch of smaller particles that are arranged in a circular format, which all disappear into various corners of the screen. The black background turns into space, where we see various orange and yellow particles flying across the screen, while the camera zooms out and spins around some of the nebulas, which also have lots of particles inside them. We accompany these actions for a bit before we reach a point where the particles start to meet each other. The camera zooms out a bit more before doing a fast zoom out to reveal a huge crowd of brighter-colored particles, which then all zoom behind the camera. Slowly zooming out a bit more, it's revealed that the particles are forming the DTS:X logo, with the camera still keeping the slow pace. The orange particles form the "X" and the white ones form the "dts" wordmark. After the particles form, a big wipe effect occurs and the logo then turns solid, with a shine also accompanying it. The text "SOUND UNBOUND" in a spaced-out font fades in below the logo as the "dts" letters shine one at a time with the DTS chimes. The logo shines again before the screen zooms out a bit more, then the background fades out before the logo proceeds to do the same.
'''Visuals:''' On a black background, a transparent dark cube fades in and revolves around for a bit, first to the left. A few particles then start to appear inside the cube as it turns upward. The cube starts to turn orange and the particles turn into little curvy things, similar to some kind of bacterial life form. The cube turns to face the camera and as soon as it finishes, the cube explodes into a bunch of smaller particles that are arranged in a circular format, which all disappear into various corners of the screen. The black background turns into space, where various orange and yellow particles fly across the screen, while the camera zooms out and spins around some of the nebulas, which also have lots of particles inside them. We accompany these actions for a bit before we reach a point where the particles start to meet each other. The camera zooms out a bit more before doing a fast zoom out to reveal a huge crowd of brighter-colored particles, which then all zoom behind the camera. Slowly zooming out a bit more, it's revealed that the particles are forming the DTS:X logo, with the camera still keeping the slow pace. The orange particles form the "X" and the white ones form the "dts" wordmark. After the particles form, a big wipe effect occurs and the logo then turns solid, with a shine also accompanying it. The text "SOUND UNBOUND" in a spaced-out font fades in below the logo as the "dts" letters shine one at a time with the DTS chimes. The logo shines again before the screen zooms out a bit more, then the background fades out before the logo proceeds to do the same.


'''Variants:'''
'''Variants:'''
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'''Technique:''' Advanced CGI.
'''Technique:''' Advanced CGI.


'''Audio:''' For the long versions, first we hear a muffled set of street sounds, like passing cars, trucks and police sirens, representing all the sound that is encased in the cube. The cube explodes and a single note plays out, which transitions into the particles floating around. The Senior Manager of Professional Audio at DTS, Brian Slack, was responsible for designing many of the particles' sounds as they pass by the screen. The sounds play out during the entire particle segment, and then as the camera is about to zoom out and reveal the particles forming the logo, a stop-start note plays which grows louder before the camera zooms out. Some crystallized sounds play as the particles form the logo, a bass drop plays when the logo turns solid, and finally the DTS chimes play when the "dts" letters shine. A low note plays with an additional quiet high-pitched noise when the logo shines and zooms out.
'''Audio:''' For the long versions, first there is a muffled set of street sounds, like passing cars, trucks and police sirens, representing all the sound that is encased in the cube. The cube explodes and a single note plays out, which transitions into the particles floating around. The Senior Manager of Professional Audio at DTS, Brian Slack, was responsible for designing many of the particles' sounds as they pass by the screen. The sounds play out during the entire particle segment, and then as the camera is about to zoom out and reveal the particles forming the logo, a stop-start note plays which grows louder before the camera zooms out. Some crystallized sounds play as the particles form the logo, a bass drop plays when the logo turns solid, and finally the DTS chimes play when the "dts" letters shine. A low note plays with an additional quiet high-pitched noise when the logo shines and zooms out.


'''Availability:''' Seen in theaters and recent DTS demo discs.
'''Availability:''' Seen in theaters and recent DTS demo discs.
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