Sony Interactive Entertainment: Difference between revisions
Jump to navigation
Jump to search
m
Text replacement - "Music/Sounds" to "Audio"
imported>ChadNetwork463 |
imported>Camenati m (Text replacement - "Music/Sounds" to "Audio") |
||
Line 33: | Line 33: | ||
'''Technique:''' 2D computer animation running at 60fps. | '''Technique:''' 2D computer animation running at 60fps. | ||
''' | '''Audio:''' A synth bass note with chimes ringing, followed by another bass note, which often continues to the PlayStation logo of the time. Note that the music starts before we even fade into the white background. | ||
''' | '''Audio Trivia:''' The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound). All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo. | ||
'''Availability:''' Appears when you turn on a Sony PlayStation or its compact re-design, the PSone. The logo is not seen when you play a PlayStation game on the PlayStation 2 or 3. The "Sony Interactive Entertainment" variant appears on the PlayStation Classic, released on December 3rd, 2018. | '''Availability:''' Appears when you turn on a Sony PlayStation or its compact re-design, the PSone. The logo is not seen when you play a PlayStation game on the PlayStation 2 or 3. The "Sony Interactive Entertainment" variant appears on the PlayStation Classic, released on December 3rd, 2018. | ||
Line 66: | Line 66: | ||
'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' None or the opening theme of the game. | ||
'''Availability:''' It appears on many games developed and/or published by Sony Computer Entertainment for the PlayStation consoles. The first game to use this logo was the Japan-only PlayStation launch title ''Crime Crackers''. | '''Availability:''' It appears on many games developed and/or published by Sony Computer Entertainment for the PlayStation consoles. The first game to use this logo was the Japan-only PlayStation launch title ''Crime Crackers''. | ||
Line 98: | Line 98: | ||
'''Technique:''' CGI running at 60fps. | '''Technique:''' CGI running at 60fps. | ||
''' | '''Audio:''' A whooshing, breathy synth jingle with bells, followed by a whoosh when we zoom into the cloud. When a PlayStation disc, a DVD/CD, or a hard drive is inside the PS2, there is no whoosh when we zoom into the cloud. | ||
''' | '''Audio Trivia:''' Similarly to the 1st logo, the music is generated from a sequence of different PCM audio files from the BIOS software (with about 17 included), all played in different pitches and playback speeds. The other sounds available are used for the RSoD screen, the PS2 logo, and the menu. | ||
''' | '''Audio Variants:''' When the red background appears, there is a more tense synth jingle with a breathy humming sound, followed by the sounds of wind blowing and waves flowing. | ||
'''Availability:''' Appears when you turn on a PlayStation 2. The "Red Screen of Death" only appears when an unreadable disc (or a disc that is not a PS, PS2, DVD, or Audio CD disc) is inserted. | '''Availability:''' Appears when you turn on a PlayStation 2. The "Red Screen of Death" only appears when an unreadable disc (or a disc that is not a PS, PS2, DVD, or Audio CD disc) is inserted. | ||
Line 118: | Line 118: | ||
'''Technique:''' 2D computer animation. | '''Technique:''' 2D computer animation. | ||
''' | '''Audio:''' A soft and short five note synth-chime tune. | ||
''' | '''Audio Trivia:''' A high-quality audio-only file of the logo can be heard here. | ||
'''Availability:''' This can be seen when you boot up a PSP (not from stand-by mode), but if the theme is changed on a hacked PSP, you might not be able to see it. | '''Availability:''' This can be seen when you boot up a PSP (not from stand-by mode), but if the theme is changed on a hacked PSP, you might not be able to see it. | ||
Line 137: | Line 137: | ||
'''Technique:''' CGI running at 60fps. | '''Technique:''' CGI running at 60fps. | ||
''' | '''Audio:''' An orchestra of string and woodwind instruments warming up, sounding similar to the orchestra in the [[THX]] Cimarron trailer. Like the 1st logo's music, it starts before the background fades in. After the September 1, 2009 update, the music was slightly changed. | ||
'''Availability:''' Appears when you turn on any PlayStation 3 that has firmware below 3.00, which might be hard to find on sites like eBay. As of the September 1, 2009 update, the startup has been changed to display the PlayStation Family logo and the new PS3 logo, in place of the SCE logo. | '''Availability:''' Appears when you turn on any PlayStation 3 that has firmware below 3.00, which might be hard to find on sites like eBay. As of the September 1, 2009 update, the startup has been changed to display the PlayStation Family logo and the new PS3 logo, in place of the SCE logo. | ||
Line 147: | Line 147: | ||
'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' None on the Vita version, but the PS4 version has a tense synth sounder (which is actually the opening notes of the tune you hear at the initial setup screen). | ||
'''Availability:''' Seen only when booting up a PS Vita or PS4 for the first time. | '''Availability:''' Seen only when booting up a PS Vita or PS4 for the first time. |