Sony Interactive Entertainment: Difference between revisions
Jump to navigation
Jump to search
m
→1st Logo (December 3, 1994-October 24, 2006, December 3, 2018)
imported>Vmoney25 No edit summary |
imported>Redguy834 |
||
Line 30: | Line 30: | ||
*On very early Japan-region consoles, the sound can still be heard fading out over the menu screen. | *On very early Japan-region consoles, the sound can still be heard fading out over the menu screen. | ||
*On the PlayStation Classic, it's the same as usual, but the diamond is smaller and moved to the left. “{{color|darkblue|Sony Interactive Entertainment}}” appears next to it, replicating the company's current print logo. It was also made in 16:9 widescreen. | *On the PlayStation Classic, it's the same as usual, but the diamond is smaller and moved to the left. “{{color|darkblue|Sony Interactive Entertainment}}” appears next to it, replicating the company's current print logo. It was also made in 16:9 widescreen. | ||
* On ''Astro's Playroom'', at the end of the Memory Mellow world, the logo is shown on multiple TVs that are stacked between each other, with some of the TVs that have the word "ASOBI" on it. This can also be found on the PSOne LCD display if Asobi hits the power button. This can be found in the PlayStation Labo, when obtained. | |||
'''Technique:''' 2D computer animation running at 60fps. | '''Technique:''' 2D computer animation running at 60fps. | ||
Line 35: | Line 36: | ||
'''Audio:''' A synth bass note with chimes ringing, followed by another bass note, which often continues to the PlayStation logo of the time. Note that the music starts before we even fade into the white background. | '''Audio:''' A synth bass note with chimes ringing, followed by another bass note, which often continues to the PlayStation logo of the time. Note that the music starts before we even fade into the white background. | ||
'''Audio Trivia:''' The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound). All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo. | '''Audio Trivia:''' | ||
* The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound). All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo. | |||
* On Astro's Playroom, the first part of the startup sound plays at the end of the Memory Mello world, in which Asobi walks near the TVs. It was also extended as an ambient beat plays. The startup sound can also be heard when turning on the PlayStation and PSOne consoles in the PlayStation Labo, when obtained. | |||
'''Availability:''' Appears when you turn on a Sony PlayStation or its compact re-design, the PSone. The logo is not seen when you play a PlayStation game on the PlayStation 2 or 3. The "Sony Interactive Entertainment" variant appears on the PlayStation Classic, released on December 3rd, 2018. | '''Availability:''' Appears when you turn on a Sony PlayStation or its compact re-design, the PSone. The logo is not seen when you play a PlayStation game on the PlayStation 2 or 3. The "Sony Interactive Entertainment" variant appears on the PlayStation Classic, released on December 3rd, 2018. |