Sony Interactive Entertainment: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
imported>Dexter's Mom
imported>KokoNigel
mNo edit summary
Line 40: Line 40:


'''Audio Trivia:'''
'''Audio Trivia:'''
* The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound). All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo.
* The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound), mixed in real-time <ref> https://researchspace.bathspa.ac.uk/14184/</ref>. All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo.
* On Astro's Playroom, the first part of the startup sound plays at the end of the Memory Mello world, in which Asobi walks near the TVs. The startup sound can also be heard when turning on the PlayStation and PSOne consoles in the PlayStation Labo, when obtained.
* On Astro's Playroom, the first part of the startup sound plays at the end of the Memory Mello world, in which Asobi walks near the TVs. The startup sound can also be heard when turning on the PlayStation and PSOne consoles in the PlayStation Labo, when obtained.


Anonymous user

Navigation menu