Electronic Arts: Difference between revisions
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→1st Logo (May 20, 1983-1999)
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'''Logo:''' Against a black background, we see a segmented green square flip in, followed by a segmented blue circle and a segmented yellow triangle. At the same time, the words "ELECTRONIC ARTS" are formed below by two sets of lines coming in from the sides of the screen and merging together. | '''Logo:''' Against a black background, we see a segmented {{color|green}} square flip in, followed by a segmented {{color|blue}} circle and a segmented {{color|yellow}} triangle. At the same time, the words "{{font|Times New Roman|ELECTRONIC ARTS}}" are formed below by two sets of lines coming in from the sides of the screen and merging together. | ||
'''Variants:''' | '''Variants:''' | ||
*Most games just feature the logo still, with the entire logo in blue and the text in white. | *Most games just feature the logo still, with the entire logo in {{color|blue}} and the text in white. | ||
*On ''John Madden Football'' for the 3DO, the steel-colored logo is visually in 3D (see 2nd picture). | *On ''John Madden Football'' for the 3DO, the steel-colored logo is visually in 3D (see 2nd picture). | ||
*On ''Grand Slam Bridge 2'', the logo is red and featureless with golden text. | *On ''Grand Slam Bridge 2'', the logo is {{color|red}} and featureless with {{color|gold|golden}} text. | ||
*''Need for Speed 2'' has the logo in turquoise color zooming in with light spots on the floor. | *''Need for Speed 2'' has the logo in {{color|turquoise}} color zooming in with light spots on the floor. | ||
*For the variant on the PlayStation version of ''Viewpoint'', the background is a space background. Then the 3D circle zooms through as we pan through the space. Then the light rays swipe through the circle to make the lines appear on the circle. Then it zooms out and the 3D Square and the 3D Triangle shapes (with lines intact), appear from left and right respectively forming the logo. Then "ELECTRONIC ARTS" appear in the game's font appears through the burning effect. Then the text dissolves. Then we move through as the 3D Square leaves the screen while the Circle moves onto the Triangle while the text zooms out through the burning effect this time reading "HIGH SCORE ENTERTAINMENT" (see here), appears while the Circle turns and glows yellow. Then the circle explodes as the text dissolves causing a hole in the triangle to appear. Then it slowly turns upside down and turns gray, becoming the Visual Concepts logo while "VISUAL CONCEPTS" (see here), appears through the burning effect forming the logo. Then the text rotates up and dissolves through fire. Then the VC logo zooms out as the games title zooms out turning with the light ray effect, making its position into the center as the light rays dim out. Then it fades into the opening intro of the game. | *For the variant on the PlayStation version of ''Viewpoint'', the background is a space background. Then the 3D circle zooms through as we pan through the space. Then the light rays swipe through the circle to make the lines appear on the circle. Then it zooms out and the 3D Square and the 3D Triangle shapes (with lines intact), appear from left and right respectively forming the logo. Then "ELECTRONIC ARTS" appear in the game's font appears through the burning effect. Then the text dissolves. Then we move through as the 3D Square leaves the screen while the Circle moves onto the Triangle while the text zooms out through the burning effect this time reading "HIGH SCORE ENTERTAINMENT" (see here), appears while the Circle turns and glows yellow. Then the circle explodes as the text dissolves causing a hole in the triangle to appear. Then it slowly turns upside down and turns gray, becoming the Visual Concepts logo while "VISUAL CONCEPTS" (see here), appears through the burning effect forming the logo. Then the text rotates up and dissolves through fire. Then the VC logo zooms out as the games title zooms out turning with the light ray effect, making its position into the center as the light rays dim out. Then it fades into the opening intro of the game. | ||
*On ''Extreme Pinball'', the blue logo is shown on top along with the High Score Productions logo (see here), on the bottom. | *On ''Extreme Pinball'', the {{color|blue}} logo is shown on top along with the High Score Productions logo (see here), on the bottom. | ||
*On ''Desert Strike: Return to the Gulf'' for the Super NES, the logo in blue zooms out and rests in the middle. It stays there for a moment before fading to black. | *On ''Desert Strike: Return to the Gulf'' for the Super NES, the logo in {{color|blue}} zooms out and rests in the middle. It stays there for a moment before fading to black. | ||
*On ''Soviet Strike'', the logo is purple. | *On ''Soviet Strike'', the logo is purple. | ||
*On ''Wing Commander Academy'', a animated series based off the ''Wing Commander'' series by Origin Systems, the logo is on a space background in turquoise and in 3D with the name below in Times New Roman. Above it is "Based on the story and characters created by Chris Roberts for the series of games produced by Origin Systems, Inc. and published by" in very small text. | *On ''Wing Commander Academy'', a animated series based off the ''Wing Commander'' series by Origin Systems, the logo is on a space background in {{color|turquoise}} and in 3D with the name below in Times New Roman. Above it is "Based on the story and characters created by Chris Roberts for the series of games produced by Origin Systems, Inc. and published by" in very small text. | ||
'''Technique:''' 2D animation on the standard Genesis variant. The variants have different animation. None for the ''Wing Commander Academy'' variant. | '''Technique:''' 2D animation on the standard Genesis variant. The variants have different animation. None for the ''Wing Commander Academy'' variant. |