Draft:Capcom: Difference between revisions

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'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the previous logo and the latter using the next logo.
'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the previous logo and the latter using the next logo.


'''Editor's Note:''' An iconic logo in the gaming community
'''Editor's Note:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).


===5th Logo (Mid '90s-)===
===5th Logo (Mid '90s-)===
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</gallery>
</gallery>


'''Logo:''' We see the Capcom logo against a white or black background. Sometimes, copyright info is shown below.
'''Logo:''' We see the Capcom logo against a white or black background.


'''Variants:'''
'''Variants:'''
*Sometimes, copyright info or the URL is shown below.
*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background.
*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background.
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
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'''FX/SFX:''' Just a still logo.
'''FX/SFX:''' Just a still logo.


'''Music/Sounds:''' None, but some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan), and sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
'''Music/Sounds:''' Usually none.
 
''Music/Sounds Variants:'''
*Some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan).
*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
*Few games use a re-arranged version of the CPS-3 logo's (the 6th logo) music.
*On Heavy Metal Geomatrix, a short heavy metal theme plays.


'''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon.
'''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon.
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'''Editor's Note:''' None, it's just boring.
'''Editor's Note:''' None, it's just boring.


===6th Logo (1997-1999)===
===6th Logo (January 31-September 30, 1996)===
 
'''Logo:''' We see a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text.
 
'''FX/SFX:''' The shining scanlines, the logo forming, the flashes.
 
'''Music/Sounds:''' A quiet gong/whoosh sound.
 
'''Availability:''' Very rare, appeared only on the FMV game ''Fox Hunt''.
 
'''Editor's Note:''' Due of it's rarity, it is considered one of the most forgotten logos from Capcom.
 
===7th Logo (1997-1999)===


'''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.
'''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.


'''Variant:''' On ''Super Gem Fighter'', the background is light blue and the shadow seems to have a colored outline.
'''Variants:'''
*On ''Super Gem Fighter'', the background is light blue and the shadow seems to have a colored outline.
*On ''Street Fighter III'', the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears.


'''FX/SFX:''' The light rays, the flashing logo.
'''FX/SFX:''' The light rays, the flashing logo.


'''Music/Sounds:''' A soothing synth theme which changes on each game. On the ''Super Gem Fighter'' variant, an ascending synth bell arpeggio with a female voice saying "Capcom!".
'''Music/Sounds:'''
 
*A soothing synth theme, with the instrument arrangements changing on each game.
*On the ''Super Gem Fighter'' variant, an ascending synth bell arpeggio with a female voice saying "Capcom!".
*On the ''Street Fighter III'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord.


'''Availability:''' Only can be found on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). It can be seen on the ''Street Fighter III'' series and ''Jojo's Bizzare Adventure'' (''Jojo's Venture in Asia'').
'''Availability:''' Only can be found on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). It can be seen on the ''Street Fighter III'' series and ''JoJo's Bizzare Adventure'' (''JoJo's Venture in Asia'').


'''Editor's Note:''' None.
'''Editor's Note:''' None.


===7th Logo (1998-1999)===
===8th Logo (1998-1999)===


'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.
'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.
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'''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".
'''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".


'''Availability:''' Seen on ''Capcom vs SNK''.
'''Availability:''' Scarce. It's mainly known appearance is on the Dreamcast version of ''Capcom vs SNK''.


'''Editor's Note:''' None.
'''Editor's Note:''' None.


===8th Logo (1999-2003)===
===9th Logo (1999-2003)===
[[File:CapcomInTheBrightSky.PNG|center|300px]]
[[File:CapcomInTheBrightSky.PNG|center|300px]]
{{YouTube|id=zxNorfQIfAE}}
{{YouTube|id=zxNorfQIfAE}}
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===9th Logo (1999-2000?)===
===10th Logo (1999-2000?)===


'''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.
'''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.
'''Variant:''' On the ''Power Stone'' series, the golden texture of the text is replaced by a vintage map texture.


'''FX/SFX:''' The Capcom logo zooming out and forming.
'''FX/SFX:''' The Capcom logo zooming out and forming.
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===10th Logo (July 22, 1999-June 16, 2000)===
===11th Logo (July 22, 1999-June 16, 2000)===
[[File:CapcomServbots.PNG|center|300px]]
[[File:CapcomServbots.PNG|center|300px]]
{{YouTube|id=4j-jjyonhP4}}
{{YouTube|id=4j-jjyonhP4}}
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===11th Logo (2003-2007)===
===12th Logo (December 17, 2000-May 16, 2001)===
 
'''Logo:''' On a black background, a blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen.
 
'''FX/SFX:''' The light beams, the ripples, the glowing, the flash.
 
'''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord.
 
'''Availability:''' Only seen in the Dreamcast/NAOMI game ''Project Justice'', also known as ''Rival Schools 2''.
 
'''Editor's Note:''' None.
 
===13th Logo (2003-2007)===
[[File:CapcomViewtiful.png|center|300px]]
[[File:CapcomViewtiful.png|center|300px]]
{{YouTube|id=AOQddsx2mJo}}
{{YouTube|id=AOQddsx2mJo}}
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===12th Logo (''Mega Man Anniversary Collection'' variant) (2004-2005)===
===14th Logo (''Mega Man Anniversary Collection'' variant) (2004-2005)===
[[File:CapcomMMACV.png|center|300px]]
[[File:CapcomMMACV.png|center|300px]]
{{YouTube|id=h6fFRKa0VLM}}
{{YouTube|id=h6fFRKa0VLM}}
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===13th Logo (Killer7 variant) (June 9, 2005)===
===15th Logo (Killer7 variant) (June 9, 2005)===
<gallery mode=packed heights=200>
<gallery mode=packed heights=200>
File:CapcomKiller7BeforeRed.png
File:CapcomKiller7BeforeRed.png
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===14th Logo (2011?-)===
===16th Logo (2005-2006)===
 
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while a lens flare appears briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.
 
'''FX/SFX:''' The pixels, the logo turning 3D, the light effects.
 
'''Music/Sounds:''' 8-bit square wave arpeggios.
 
'''Availability:''' Only found on ''Capcom Classics Collection''.
 
'''Editor's Note:''' None.
 
===17th Logo (2008, 2017)===
 
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.
 
'''Variant:''' A similar concept appeared in the mobile game ''Pocket Fighter'', without the 3D bevel appearing.
 
'''FX/SFX:''' The pixelation, the logo turning 3D and the shine.
 
'''Music/Sounds:'''
*A re-arrangement of the 1st logo's music, first half mashing up multiple version of the 16-bit theme with the last note played with a guitar strum and quiet twinkling.
*For the ''Puzzle Fighter'' variant, the last note is played by a string orchestra.
 
'''Availability:''' Originally appeared on the 2008 remake of ''Bionic Commando''.
 
'''Editor's Note:''' A nice throwback to the 1st logo.
 
===18th Logo (2011-201?)===
[[File:Capcom3DSLogo.PNG|center|300px]]
[[File:Capcom3DSLogo.PNG|center|300px]]
{{YouTube|id=_uHo10b7pnU}}
{{YouTube|id=_uHo10b7pnU}}
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