Draft:Capcom: Difference between revisions

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File:CapcomPresents1997.PNG
File:CapcomPresents1997.PNG
File:CapcomPresents2.PNG
File:CapcomPresents2.PNG
File:Capcom1998.PNG
</gallery>
</gallery>
{{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}}
{{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}}


'''Logo:''' On a black background, we see the Capcom logo (with the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly. In some cases, there is no animation.
'''Logo:''' On a black background, we see the Capcom logo (with the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly. The logo looks metallic. In some cases, there is no animation.


'''Variants:'''
'''Variants:'''
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{{YouTube|id=MlEe82ohS00}}
{{YouTube|id=MlEe82ohS00}}


'''Logo:''' On a black background, a glowing purple line draws a colorless Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. One of the pieces then zooms in, which is the completed Capcom logo on a white background.
'''Logo:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background.


'''FX/SFX:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.
'''FX/SFX:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.
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File:CapcomDevilMayCry3.png
File:CapcomDevilMayCry3.png
File:CapcomResidentEvil4.png
File:CapcomResidentEvil4.png
File:Capcom1998.PNG
</gallery>
</gallery>


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*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background.
*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background.
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
*On the ''JoJo's Bizarre Adventure'' arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below.


'''FX/SFX:''' Just a still logo.
'''FX/SFX:''' Just a still logo.
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*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
*Few games use a re-arranged version of the CPS-3 logo's (the 6th logo) music.
*Few games use a re-arranged version of the CPS-3 logo's (the 6th logo) music.
*On Heavy Metal Geomatrix, a short heavy metal theme plays.
*On ''Heavy Metal Geomatrix'', a short heavy metal theme plays.


'''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon.
'''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon.
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