Draft:Capcom: Difference between revisions
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File:CapcomPresents1997.PNG | File:CapcomPresents1997.PNG | ||
File:CapcomPresents2.PNG | File:CapcomPresents2.PNG | ||
</gallery> | </gallery> | ||
{{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}} | {{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}} | ||
'''Logo:''' On a black background, we see the Capcom logo (with the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly. In some cases, there is no animation. | '''Logo:''' On a black background, we see the Capcom logo (with the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly. The logo looks metallic. In some cases, there is no animation. | ||
'''Variants:''' | '''Variants:''' | ||
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{{YouTube|id=MlEe82ohS00}} | {{YouTube|id=MlEe82ohS00}} | ||
'''Logo:''' On a black background, a glowing purple line draws | '''Logo:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background. | ||
'''FX/SFX:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo. | '''FX/SFX:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo. | ||
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File:CapcomDevilMayCry3.png | File:CapcomDevilMayCry3.png | ||
File:CapcomResidentEvil4.png | File:CapcomResidentEvil4.png | ||
File:Capcom1998.PNG | |||
</gallery> | </gallery> | ||
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*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background. | *On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background. | ||
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo). | *On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo). | ||
*On the ''JoJo's Bizarre Adventure'' arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below. | |||
'''FX/SFX:''' Just a still logo. | '''FX/SFX:''' Just a still logo. | ||
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*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard. | *Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard. | ||
*Few games use a re-arranged version of the CPS-3 logo's (the 6th logo) music. | *Few games use a re-arranged version of the CPS-3 logo's (the 6th logo) music. | ||
*On Heavy Metal Geomatrix, a short heavy metal theme plays. | *On ''Heavy Metal Geomatrix'', a short heavy metal theme plays. | ||
'''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon. | '''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon. | ||