Draft:Capcom: Difference between revisions

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*On Capcom-developed games for the Nintendo Entertainment System, especially ''Mega Man'' (starting with the 4th game in the series), the logo has "PRESENTS" in white below the now-smaller Capcom logo. The logo shines in the 6th game.
*On Capcom-developed games for the Nintendo Entertainment System, especially ''Mega Man'' (starting with the 4th game in the series), the logo has "PRESENTS" in white below the now-smaller Capcom logo. The logo shines in the 6th game.
*On ''Capcom's MVP Football'' (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.
*On ''Capcom's MVP Football'' (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.
*On games released for the Game Boy, the logo is in monochrome. One example with this is ''Street Fighter II''.
*An enhanced version of the logo made a surprise appearance on ''DuckTales Remastered''.
*An enhanced version of the logo made a surprise appearance on ''DuckTales Remastered''.


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*On the ''Marvel vs Capcom'' series and Marvel-licensed arcade games produced by Capcom, starting with the Japanese release of ''X-Men: Children of the Atom'', the logo is seen on or next to a globe with Ryu from ''Street Fighter''.
*On the ''Marvel vs Capcom'' series and Marvel-licensed arcade games produced by Capcom, starting with the Japanese release of ''X-Men: Children of the Atom'', the logo is seen on or next to a globe with Ryu from ''Street Fighter''.
*On ''Super Puzzle Fighter II Turbo'' (Saturn version only, the PlayStation and GBA versions use the 4th logo), the logo looks similar to the ''Marvel vs Capcom'' variant, except that the globe is on a white background and is bigger, but it lacks Ryu's silhouette.
*On ''Super Puzzle Fighter II Turbo'' (Saturn version only, the PlayStation and GBA versions use the 4th logo), the logo looks similar to the ''Marvel vs Capcom'' variant, except that the globe is on a white background and is bigger, but it lacks Ryu's silhouette.
*On ''Eco Fighters'', the logo is in an red oblong shape with a blue border, in front of a circular banner reading "The Great Entertainer" behind it.
*On ''Vampire Savior'' (and the Japan only updates ''Vampire Hunter 2'' and ''Vampire Savior 2''), the logo is seen with 2 versions of Akuma/Gouki from ''Super Street Fighter II Turbo'', with "Dirty Beret" (a reference to the programmers Team Dirty Beret) on the left and "X" on the right (Japan only). The logo is highlighted in dark blue in Japan and in red on international releases.
*On ''Vampire Savior'' (and the Japan only updates ''Vampire Hunter 2'' and ''Vampire Savior 2''), the logo is seen with 2 versions of Akuma/Gouki from ''Super Street Fighter II Turbo'', with "Dirty Beret" (a reference to the programmers Team Dirty Beret) on the left and "X" on the right (Japan only). The logo is highlighted in dark blue in Japan and in red on international releases.
*On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu.
*On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu.
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'''Variants:'''
'''Variants:'''
*Sometimes, copyright info or the URL is shown below.
*Sometimes, copyright info or the URL is shown below.
*On most games such as on ''Street Fighter Alpha Anthology'', ''Super Street Fighter II Turbo: HD Remix'' and ''Capcom Fighting Collection'', there is a white outline around the logo.
*From 2000 onward, an registered trademark symbol is added next to the logo.
*In rare cases, the registered trademark symbol may be filled in white, or is transparent. Some games that have this are ''Maximo: Ghosts to Glory'' and it's sequel, ''Maximo vs. Army of Zin''.
*On ''Shadow of Rome'' and ''Onimusha 3: Demon Siege'', there is no white border around the logo, and the registered trademark symbol is filled in white
*Depending on the game, the logo may be bigger, or smaller (to fit the screen). ''Street Fighter Alpha Anthology'' is one example with the bigger logo variant, and ''Dino Stalker'' is one of the games that has the smaller logo variation.
*On most games released from 2000 onwards (such as on ''Super Street Fighter II Turbo: HD Remix'' and ''Capcom Fighting Collection''), there is a white outline around the logo.
*On games released for the Bandai WonderSwan, the logo is in monochome. ''Pocket Fighter'' is one of the games that has this variant.
*On the Saturn version of ''X-Men: Children of the Atom'', the logo's colors are a little darker.
*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background.
*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background.
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
*On the ''JoJo's Bizarre Adventure'' arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below.
*On the ''JoJo's Bizarre Adventure'' arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below.
*On ''Cannon Spike'', the logo appears with the Psikyo logo below it.
*On ''Cannon Spike'', the logo appears with the Psikyo logo below it.
*On ''Dino Crisis 2'', the logo appears superimposed in the game's opening.
*On ''Bounty Hunter Sara: Holy Mountain no Teiou'', the logo is on a black background with a silhouette of the game's protagonist, and is above the Flagship and Nexus Interact logos.
*On ''Final Fight One'' for the GBA, the logo is on a greyscale background with several characters from the game.
*On ''Dino Crisis 2'', the logo has a white glowing border around it, and is superimposed in the game's opening.
*On ''Capcom vs. SNK 2: Mark of the Millennium 2001'', the logo appears in the background of the game's opening cutscene.
*On ''Capcom vs. SNK 2: Mark of the Millennium 2001'', the logo appears in the background of the game's opening cutscene.
*On ''Clock Tower 3'', we start with the logo in it's normal colors, then it changes to gray before the logo's outline disappears, and we now see the white text only before it slides down. When the logo begins to change, the background is in the style of an old 50's horror movie.
*On ''Clock Tower 3'', we start with the logo in it's normal colors, then it changes to gray before the logo's outline disappears, and we now see the white text only before it slides down. When the logo begins to change, the background is in the style of an old 50's horror movie.
*On ''Chaos Legion'', the logo is gray and appears in the background of the game's opening cinematic.
*On ''Chaos Legion'', the logo is gray and appears in the background of the game's opening cinematic.
*On ''Tim Burton's The Nightmare Before Christmas: Oogie's Revenge'', the logo appears in the game's opening cutscene.
*On ''Tim Burton's The Nightmare Before Christmas: Oogie's Revenge'', the logo appears in the game's opening cutscene.
*On ''Capcom Beat Em Up Bundle'', the logo's colors are a little brighter.
*On ''TEPPEN'', the logo is seen with the GungHo Online Entertainment Inc. logo.
*On ''TEPPEN'', the logo is seen with the GungHo Online Entertainment Inc. logo.
*There are also several trailer variations made for promoting some of the company's games.
*There are also several animated trailer variations made for promoting some of the company's games.


'''FX/SFX:''' Normally just a still logo, but in some variants, it varies.
'''FX/SFX:''' Normally just a still logo, but in some variants, it varies.
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*On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used.
*On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used.


'''Availability:''' Common. This was also used on the U.S. ''Street Fighter'' cartoon, and on the beginning of the 2004 Japanese DVD re-release of ''Street Fighter: Return to the Fujiwara Capital''.
'''Availability:''' Common, This can be seen on many of their games released by the company. This was also used on the U.S. ''Street Fighter'' cartoon, and on the beginning of the 2004 Japanese DVD re-release of ''Street Fighter: Return to the Fujiwara Capital''.


'''Editor's Note:''' None.
'''Editor's Note:''' None.
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'''Nicknames:''' "The Pink Capcom Logo", "The Viewtiful Logo"
'''Nicknames:''' "The Pink Capcom Logo", "The Viewtiful Logo"


'''Logo:''' On a black background or white background, we see Viewtiful Joe using Mach Speed (a VFX power from the ''Viewtiful Joe'' game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. We zoom in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. We zoom in to Joe again, and he does a circle kick to the letters. We zoom out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.
'''Logo:''' On a black background or white background, we see Viewtiful Joe using Mach Speed (a VFX power from the ''Viewtiful Joe'' game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. We zoom in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. We zoom in to Joe again, and he does a circle kick to the letters. We zoom out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.
 
'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger.


'''FX/SFX:''' Joe running, moving, and attacking.
'''FX/SFX:''' Joe running, moving, and attacking.
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'''Music/Sounds:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
'''Music/Sounds:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.


'''Availability:''' Seen on most games in the ''Viewtiful Joe'' series: ''Viewtiful Joe'' (PS2/GameCube), ''Viewtiful Joe 2'' (PS2/GameCube), and ''VJ: Red Hot Rumble'' (GameCube/PSP).
'''Availability:''' Seen on most games in the ''Viewtiful Joe'' series: ''Viewtiful Joe'' (PS2/GameCube), ''Viewtiful Joe 2'' (PS2/GameCube), and ''VJ: Red Hot Rumble'' (GameCube version only, the PSP version uses the 5th logo instead).


'''Editor's Note:''' None.
'''Editor's Note:''' None.
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