Draft:Capcom: Difference between revisions

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Capcom is a Japanese video game developer and publisher that is well-known for the creation of multiple game franchises such as ''Resident Evil'', ''Street Fighter'', and ''Mega Man''. It was founded in 1979, and their first game would be published in 1984.
Capcom is a Japanese video game developer and publisher that is well-known for the creation of multiple game franchises such as ''Resident Evil'', ''Street Fighter'', and ''Mega Man''. It was founded in 1979, and their first game would be published in 1984.


===1st Logo (1991-Mid '90s, 2013)===
===1st Logo (1991-1996, 2013)===
<gallery mode="packed" heights="200">
<gallery mode="packed" heights="200">
File:CapcomSNES.PNG
File:CapcomSNES.PNG
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===6th Logo (October 25, 1996-April 13, 2000)===
===6th Logo (October 25, 1996-April 13, 2000, March 28, 2003)===
[[File:CapcomTealCubes.PNG|center|300px]]
[[File:CapcomTealCubes.PNG|center|300px]]
{{YouTube|id=sS1vB6L80SE|id2=TD_65Rt0YHE|id3=V2fcQToyKy4|id4=8mvRiE6s4XY}}
{{YouTube|id=sS1vB6L80SE|id2=TD_65Rt0YHE|id3=V2fcQToyKy4|id4=8mvRiE6s4XY}}
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'''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the previous logo).
'''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the previous logo).


'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the game this logo first appeared in), ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the previous logo and the latter using the next logo. It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation and GBA, ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Marvel Super Heroes vs. Street Fighter: EX Edition'', ''Puzz Loop'', ''Strider'', and ''Gaia Master: Kamigami no Board Game'' for the PlayStation.
'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the game this logo first appeared in), ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the previous logo and the latter using the next logo. It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation and GBA, ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Marvel Super Heroes vs. Street Fighter: EX Edition'', ''Puzz Loop'', ''Strider'', and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''.


'''Editor's Note:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).
'''Editor's Note:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).
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*Some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan).
*Some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan).
*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
*Few games use a re-arranged version of the CPS-3 logo's (the 6th logo) music.
*Few games (unspecified) use a re-arranged version of the CPS-3 logo's (the 8th logo) music.
*On ''Heavy Metal Geomatrix'', a short heavy metal theme plays.
*On ''Heavy Metal Geomatrix'', a short heavy metal theme plays.
*On ''Netto de Tennis'', the piano theme from the 9th logo plays followed by the female voice of "Capcom!".
*On ''Netto de Tennis'', the piano theme from the 9th logo plays followed by the female voice of "Capcom!".
*On ''Capcom vs. SNK 2: Mark of the Millennium 2001'', the game's opening theme plays.
*On ''Capcom vs. SNK 2: Mark of the Millennium 2001'', the game's opening theme plays, along with the announcer.
*On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used.
*On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used.


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'''Music/Sounds:'''
'''Music/Sounds:'''
*On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact'', a soothing flute theme is heard.
*On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact'', a soothing flute/piano theme is heard.
*On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!".
*On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!".
*On the ''Street Fighter III: Fight for the Future'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord.
*On the ''Street Fighter III: Fight for the Future'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord.
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===10th Logo (July 22, 1999-June 16, 2000)===
===10th Logo (''The Misadventures of Tron Bonne'' variant) (July 22, 1999-June 16, 2000)===
[[File:CapcomServbots.PNG|center|300px]]
[[File:CapcomServbots.PNG|center|300px]]
{{YouTube|id=4j-jjyonhP4}}
{{YouTube|id=4j-jjyonhP4}}
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===11th Logo (March 30, 2000-May 24, 2001)===
===11th Logo (March 30, 2000-May 24, 2001)===
[[File:CapcomInTheBrightSky.PNG|center|300px]]
<gallery mode="packed" heights="200">
File:CapcomInTheBrightSky.PNG
File:Capcom (2000, end).png
</gallery>
{{YouTube|id=zxNorfQIfAE}}
{{YouTube|id=zxNorfQIfAE}}
'''Nickname:''' "Capcom in the Bright Sky"
'''Nickname:''' "Capcom in the Bright Sky"
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


===17th Logo (Killer7 variant) (June 9, 2005)===
 
===17th Logo (''Mega Man X8'' variant) (December 7, 2004-September 21, 2005)===
[[File:Capcom (Mega Man X8).png|frameless|center]]
'''Logo:''' TBA
 
'''FX/SFX:''' The digital grid forming, the animation of the characters.
 
'''Music/Sounds:''' A rising whoosh, followed by a clang and the male voice of "Capcom!".
 
'''Availability:''' Seen on ''Mega Man X8''.
 
'''Editor's Note:''' None.
 
 
===18th Logo (Killer7 variant) (June 9, 2005)===
<gallery mode="packed" heights="200">
<gallery mode="packed" heights="200">
File:CapcomKiller7BeforeRed.png
File:CapcomKiller7BeforeRed.png
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===18th Logo (2005-2006)===
===19th Logo (2005-2006)===
[[File:Capcom (Capcom Classics Collection).png|frameless|center]]
[[File:Capcom (Capcom Classics Collection).png|frameless|center]]
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while a lens flare appears briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while a lens flare appears briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.
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===19th Logo (August 13, 2008, 2017)===
===20th Logo (''Mega Man X Collection'' variant) (January 10, 2006)===
[[File:Capcom (Mega Man X Collection).png|frameless|center]]
'''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 17th logo, appear as blue digital silhouettes and pose at the right side of the screen.
 
'''FX/SFX:''' The shooting 3D letters, the colors, the light effects, and the character silhouettes.
 
'''Music/Sounds:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.
 
'''Availability:''' Seen on ''Mega Man X Collection''.
 
'''Editor's Note:''' None.
 
 
===21th Logo (August 13, 2008, 2017)===
[[File:Capcom (Bionic Commando 2008).png|frameless|center]]
[[File:Capcom (Bionic Commando 2008).png|frameless|center]]
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.
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