Draft:Capcom: Difference between revisions
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File:Capcom1996SPFIITSaturn.png | File:Capcom1996SPFIITSaturn.png | ||
</gallery> | </gallery> | ||
{{YouTube|id=4nMSmVYi0f4|id2=oyC8tR2XyK0}} | |||
'''Logo:''' On a black background, we see the Capcom logo fading in and out, usually seen after the [[Q-Sound]] logo. | '''Logo:''' On a black background, we see the Capcom logo fading in and out, usually seen after the [[Q-Sound]] logo. | ||
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'''FX/SFX:''' The lasers connecting to the cubes, then forming the Capcom logo. | '''FX/SFX:''' The lasers connecting to the cubes, then forming the Capcom logo. | ||
'''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the | '''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). | ||
'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the game this logo first appeared in), ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the previous logo and the latter using the next logo. It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation and GBA, ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Marvel Super Heroes vs. Street Fighter: EX Edition'', ''Puzz Loop'', ''Strider'', and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''. | '''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the game this logo first appeared in), ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the previous logo and the latter using the next logo. It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation and GBA, ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Marvel Super Heroes vs. Street Fighter: EX Edition'', ''Puzz Loop'', ''Strider'', and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''. | ||
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File:Capcom1999SFEX2PlusPlayStation.png | File:Capcom1999SFEX2PlusPlayStation.png | ||
</gallery> | </gallery> | ||
{{YouTube|id=j9F4_f2Nvd8|id2=vIdq1iPoGPo|id3=1Y60cGpqK9U}} | |||
'''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo. | '''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo. | ||
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*On ''Street Fighter EX2 Plus'', an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!". | *On ''Street Fighter EX2 Plus'', an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!". | ||
'''Availability:''' Uncommon. Can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). It can also be seen on the ''Street Fighter III'' | '''Availability:''' Uncommon. Can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). ''JoJo's Bizarre Adventure'' doesn't feature this logo but a custom variant. It can also be seen on most of the ''Street Fighter III'' ports and the [[Arika (Japan)|Arika]]-developed ''Street Fighter EX2 Plus'' for the PlayStation. | ||
'''Editor's Note:''' None. | '''Editor's Note:''' None. | ||
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===9th Logo (Febraury 25, 1999-April 27, 2000)=== | ===9th Logo (Febraury 25, 1999-April 27, 2000)=== | ||
[[File:Capcom (Power Stone).png|frameless|center]] | [[File:Capcom (Power Stone).png|frameless|center]] | ||
{{YouTube|id=ZgYexDPW8cY}} | |||
'''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo. | '''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo. | ||
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===12th Logo (August 10, 2000-January 19, 2001)=== | ===12th Logo (August 10, 2000-January 19, 2001)=== | ||
[[File:Capcom (Spawn- In the Demon's Hand).png|frameless|center]] | [[File:Capcom (Spawn- In the Demon's Hand).png|frameless|center]] | ||
'''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts. | '''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts. | ||
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File:Capcom2002CapcomvsSNKPlayStation.png | File:Capcom2002CapcomvsSNKPlayStation.png | ||
</gallery> | </gallery> | ||
{{YouTube|id=WWXgGaWN9cY}} | |||
'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles. | '''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles. | ||
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===14th Logo (December 17, 2000-May 16, 2001)=== | ===14th Logo (December 17, 2000-May 16, 2001)=== | ||
[[File:Capcom (Project Justice).png|frameless|center]] | [[File:Capcom (Project Justice).png|frameless|center]] | ||
{{YouTube|id=6huReUrU_jg}} | |||
'''Nickname:''' "Project Justice" | '''Nickname:''' "Project Justice" | ||
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===17th Logo (''Mega Man X8'' variant) (December 7, 2004-September 21, 2005)=== | ===17th Logo (''Mega Man X8'' variant) (December 7, 2004-September 21, 2005)=== | ||
[[File:Capcom (Mega Man X8).png|frameless|center]] | [[File:Capcom (Mega Man X8).png|frameless|center]] | ||
{{YouTube|id=A2F732eM5Oo}} | |||
'''Logo:''' TBA | '''Logo:''' TBA | ||
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File:CapcomKiller7Red.png | File:CapcomKiller7Red.png | ||
</gallery> | </gallery> | ||
{{YouTube|id=XzdvI9TlHwQ}} | |||
'''Nicknames:''' "The Killer7 Logo", "Blood Red Capcom" | '''Nicknames:''' "The Killer7 Logo", "Blood Red Capcom" | ||
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===19th Logo (2005-2006)=== | ===19th Logo (2005-2006)=== | ||
[[File:Capcom (Capcom Classics Collection).png|frameless|center]] | [[File:Capcom (Capcom Classics Collection).png|frameless|center]] | ||
{{YouTube|id=dX0uezGqk_o}} | |||
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while a lens flare appears briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little. | '''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while a lens flare appears briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little. | ||
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===20th Logo (''Mega Man X Collection'' variant) (January 10, 2006)=== | ===20th Logo (''Mega Man X Collection'' variant) (January 10, 2006)=== | ||
[[File:Capcom (Mega Man X Collection).png|frameless|center]] | [[File:Capcom (Mega Man X Collection).png|frameless|center]] | ||
{{YouTube|id=kqEx2UTtVSo}} | |||
'''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 17th logo, appear as blue digital silhouettes and pose at the right side of the screen. | '''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 17th logo, appear as blue digital silhouettes and pose at the right side of the screen. | ||
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===21th Logo (August 13, 2008, 2017)=== | ===21th Logo (August 13, 2008, 2017)=== | ||
[[File:Capcom (Bionic Commando 2008).png|frameless|center]] | [[File:Capcom (Bionic Commando 2008).png|frameless|center]] | ||
{{YouTube|id=A4DRjazwUrU}} | |||
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears. | '''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears. | ||