Draft:Capcom: Difference between revisions
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*On the PlayStation version of ''X-Men: Children of the Atom'', the logo's colors are a little darker. | *On the PlayStation version of ''X-Men: Children of the Atom'', the logo's colors are a little darker. | ||
*On ''Tech Romancer'' and ''Netto de Tennis'', the logo is shown on a close-up with a shadow behind it. | *On ''Tech Romancer'' and ''Netto de Tennis'', the logo is shown on a close-up with a shadow behind it. | ||
*On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background. | *On ''Devil May Cry 3: Dante's Awakening'', the logo is gray, covered with blood, and on a black background. It flips to the violence disclaimer scene in which Dante then breaks into by kicking the camera screen, with a malfunctioning effect occurring. | ||
*On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo). | *On ''Resident Evil 4'', the logo is gray (this is during the credits only, the opening of the game uses the standard logo). | ||
*On the ''JoJo's Bizarre Adventure'' arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below. | *On the ''JoJo's Bizarre Adventure'' arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below. | ||
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'''Logo:''' TBA. | '''Logo:''' TBA. | ||
'''FX/SFX:''' | '''FX/SFX:''' The animation of the cubes, and the logo forming. | ||
'''Music/Sounds:''' | '''Music/Sounds:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal. | ||
'''Availability:''' Only seen in the game ''One Piece Mansion'' for PlayStation. | '''Availability:''' Only seen in the game ''One Piece Mansion'' for PlayStation. | ||
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'''FX/SFX:''' TBA. | '''FX/SFX:''' TBA. | ||
'''Music/Sounds:''' | '''Music/Sounds:''' Shooting sounds and the glass break, following up to the opening theme of the game. | ||
'''Availability:''' Only seen on ''Devil May Cry 2'' for the PlayStation 2. | '''Availability:''' Only seen on ''Devil May Cry 2'' for the PlayStation 2 and its HD remasters. | ||
'''Editor's Note:''' None. | '''Editor's Note:''' None. | ||
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'''Logo:''' TBA. | '''Logo:''' TBA. | ||
'''FX/SFX:''' | '''FX/SFX:''' The blue digital grid forming and the flash bringing in the logo. | ||
'''Music/Sounds:''' | '''Music/Sounds:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end. | ||
'''Availability:''' Only seen on ''Mega Man: Maverick Hunter X'' for the PlayStation Portable. | '''Availability:''' Only seen on ''Mega Man: Maverick Hunter X'' for the PlayStation Portable. | ||
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'''Logo:''' TBA. | '''Logo:''' TBA. | ||
'''FX/SFX:''' | '''FX/SFX:''' The 3D chibi Mega Man characters forming the logo. | ||
'''Music/Sounds:''' | '''Music/Sounds:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!". | ||
'''Availability:''' Only seen on ''Mega Man: Powered Up'' for the PlayStation Portable. | '''Availability:''' Only seen on ''Mega Man: Powered Up'' for the PlayStation Portable. | ||