Draft:Capcom: Difference between revisions

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*An enhanced version of the logo made a surprise appearance on ''DuckTales Remastered''.
*An enhanced version of the logo made a surprise appearance on ''DuckTales Remastered''.


'''FX/SFX:''' Just the shining.
'''Technique:''' Just the shining.


'''Music/Sounds:''' Just two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent.
'''Music/Sounds:''' Just two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent.
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*On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu.
*On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu.


'''FX/SFX:''' None.
'''Technique:''' None.


'''Music/Sounds:''' Usually silent, the end of the Q-Sound jingle, or an announcer saying Capcom.
'''Music/Sounds:''' Usually silent, the end of the Q-Sound jingle, or an announcer saying Capcom.
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'''Logo:''' On a black background, pieces of the logo in gold appear spinning in one by one on the screen. They are then connected together (by cyan lazers) to form the completed logo, which then slowly zooms in and changes into it's standard colors. "Presents" appears below it, and then the film's opening scene plays.
'''Logo:''' On a black background, pieces of the logo in gold appear spinning in one by one on the screen. They are then connected together (by cyan lazers) to form the completed logo, which then slowly zooms in and changes into it's standard colors. "Presents" appears below it, and then the film's opening scene plays.


'''FX/SFX:''' CGI animation for the golden Capcom logo and the "Presents" text at the end.
'''Technique:''' CGI animation for the golden Capcom logo and the "Presents" text at the end.


'''Music/Sounds:''' The beginning excerpt of "CRY" by BIG LIFE, which starts with an piano arpeggio, and then a twinkling sound plays after the logo is formed. In the English version of the film, the audio fades out after the "Presents" text appears. In the original Japanese version, the twinkling sound continues to play until the lightning strikes.
'''Music/Sounds:''' The beginning excerpt of "CRY" by BIG LIFE, which starts with an piano arpeggio, and then a twinkling sound plays after the logo is formed. In the English version of the film, the audio fades out after the "Presents" text appears. In the original Japanese version, the twinkling sound continues to play until the lightning strikes.
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'''Logo:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background.
'''Logo:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background.


'''FX/SFX:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.
'''Technique:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.


'''Music/Sounds:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.
'''Music/Sounds:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.
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'''Logo:''' We see a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text.
'''Logo:''' We see a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text.


'''FX/SFX:''' Generic 3D CG animation.
'''Technique:''' Generic 3D CG animation.


'''Music/Sounds:''' A quiet gong/whoosh sound.
'''Music/Sounds:''' A quiet gong/whoosh sound.
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'''Logo:''' On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.
'''Logo:''' On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.


'''FX/SFX:''' The lasers connecting to the cubes, then forming the Capcom logo.
'''Technique:''' The lasers connecting to the cubes, then forming the Capcom logo.


'''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle).
'''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle).
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*There are also several animated [[Logo Variations - Trailers - Capcom|trailer variations]] made for promoting some of the company's games.
*There are also several animated [[Logo Variations - Trailers - Capcom|trailer variations]] made for promoting some of the company's games.


'''FX/SFX:''' Normally just a still logo, but in some variants, it varies.
'''Technique:''' Normally just a still logo, but in some variants, it varies.


'''Music/Sounds:''' Usually none.
'''Music/Sounds:''' Usually none.
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* Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker.
* Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker.


'''FX/SFX:''' The light rays, the flashing logo.
'''Technique:''' The light rays, the flashing logo.


'''Music/Sounds:'''
'''Music/Sounds:'''
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'''Variant:''' On ''Power Stone 2'', the golden texture of the text is replaced by a vintage map texture.
'''Variant:''' On ''Power Stone 2'', the golden texture of the text is replaced by a vintage map texture.


'''FX/SFX:''' The Capcom logo zooming out and forming.
'''Technique:''' The Capcom logo zooming out and forming.


'''Music/Sounds:''' A dreamy piano tune.
'''Music/Sounds:''' A dreamy piano tune.
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'''Logo:''' We see the Capcom logo floating up from underwater and a Servbot from ''The Misadventures of Tron Bonne'' float up as the "O" in Capcom. Then another Servbot floats by on an inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo.
'''Logo:''' We see the Capcom logo floating up from underwater and a Servbot from ''The Misadventures of Tron Bonne'' float up as the "O" in Capcom. Then another Servbot floats by on an inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo.


'''FX/SFX:''' The water moving, the Capcom logo and Servbot rising up from below the water, the other Servbot floating towards the side, the logo fading into a white background.
'''Technique:''' The water moving, the Capcom logo and Servbot rising up from below the water, the other Servbot floating towards the side, the logo fading into a white background.


'''Music/Sounds:''' A nice little dreamy tune and a dripping sound for when the Capcom logo in formed in the water.
'''Music/Sounds:''' A nice little dreamy tune and a dripping sound for when the Capcom logo in formed in the water.
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'''Logo:''' We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.
'''Logo:''' We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.


'''FX/SFX:''' The sky, outline, and letters.
'''Technique:''' The sky, outline, and letters.


'''Music/Sounds:''' Same as the 9th logo.
'''Music/Sounds:''' Same as the 9th logo.
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'''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts.
'''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts.


'''FX/SFX:''' The wireframe letters, the flashing, and the quick moving animations.
'''Technique:''' The wireframe letters, the flashing, and the quick moving animations.


'''Music/Sounds:''' Same as the 9th logo.
'''Music/Sounds:''' Same as the 9th logo.
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'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.
'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.


'''FX/SFX:''' The shining scanlines, the logo forming, the flashes.
'''Technique:''' The shining scanlines, the logo forming, the flashes.


'''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".
'''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".
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'''Logo:''' On a black background, a blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen.
'''Logo:''' On a black background, a blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen.


'''FX/SFX:''' The light beams, the ripples, the glowing, the flash.
'''Technique:''' The light beams, the ripples, the glowing, the flash.


'''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord.
'''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord.
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'''Logo:''' TBA.
'''Logo:''' TBA.


'''FX/SFX:''' The animation of the cubes, and the logo forming.
'''Technique:''' The animation of the cubes, and the logo forming.


'''Music/Sounds:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.
'''Music/Sounds:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.
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'''Logo:''' TBA.
'''Logo:''' TBA.


'''FX/SFX:''' TBA.
'''Technique:''' TBA.


'''Music/Sounds:''' Shooting sounds and the glass break, following up to the opening theme of the game.
'''Music/Sounds:''' Shooting sounds and the glass break, following up to the opening theme of the game.
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'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger.
'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger.


'''FX/SFX:''' Joe running, moving, and attacking.
'''Technique:''' Joe running, moving, and attacking.


'''Music/Sounds:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
'''Music/Sounds:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
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'''Logo:''' On a white background, we pan over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.
'''Logo:''' On a white background, we pan over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.


'''FX/SFX:''' The character movements, the boulder being destroyed.
'''Technique:''' The character movements, the boulder being destroyed.


'''Music/Sounds:''' Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.
'''Music/Sounds:''' Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.
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'''Variant:''' A special variant is unlocked using the New Game Plus feature, with different characters in red instead of blue.
'''Variant:''' A special variant is unlocked using the New Game Plus feature, with different characters in red instead of blue.


'''FX/SFX:''' The digital grid forming, the animation of the characters.
'''Technique:''' The digital grid forming, the animation of the characters.


'''Music/Sounds:''' A rising whoosh, followed by a clang and the male voice of "Capcom!".
'''Music/Sounds:''' A rising whoosh, followed by a clang and the male voice of "Capcom!".
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'''Logo:''' On a white background, we see the Capcom logo in black & white. The logo then suddenly turns into red.
'''Logo:''' On a white background, we see the Capcom logo in black & white. The logo then suddenly turns into red.


'''FX/SFX:''' Just the logo turning red.
'''Technique:''' Just the logo turning red.


'''Music/Sounds:''' A creepy laugh, followed by the loud gunshot when the logo turns blood red.
'''Music/Sounds:''' A creepy laugh, followed by the loud gunshot when the logo turns blood red.
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'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.


'''FX/SFX:''' The pixels, the logo turning 3D, the light effects.
'''Technique:''' The pixels, the logo turning 3D, the light effects.


'''Music/Sounds:''' 8-bit square wave arpeggios.
'''Music/Sounds:''' 8-bit square wave arpeggios.
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'''Logo:''' TBA.
'''Logo:''' TBA.


'''FX/SFX:''' The blue digital grid forming and the flash bringing in the logo.
'''Technique:''' The blue digital grid forming and the flash bringing in the logo.


'''Music/Sounds:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end.
'''Music/Sounds:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end.
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'''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 19th logo, appear as blue digital silhouettes and pose at the right side of the screen.
'''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 19th logo, appear as blue digital silhouettes and pose at the right side of the screen.


'''FX/SFX:''' The shooting 3D letters, the colors, the light effects, and the character silhouettes.
'''Technique:''' The shooting 3D letters, the colors, the light effects, and the character silhouettes.


'''Music/Sounds:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.
'''Music/Sounds:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.
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'''Logo:''' TBA.
'''Logo:''' TBA.


'''FX/SFX:''' The 3D chibi Mega Man characters forming the logo.
'''Technique:''' The 3D chibi Mega Man characters forming the logo.


'''Music/Sounds:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!".
'''Music/Sounds:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!".
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'''Variant:''' A similar concept appeared in the mobile game ''Puzzle Fighter'', without the 3D bevel appearing.
'''Variant:''' A similar concept appeared in the mobile game ''Puzzle Fighter'', without the 3D bevel appearing.


'''FX/SFX:''' The pixelation, the logo turning 3D and the shine.
'''Technique:''' The pixelation, the logo turning 3D and the shine.


'''Music/Sounds:'''
'''Music/Sounds:'''
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'''Trivia:''' The various games' footage shown on the screens are from ''Ghosts n' Goblins'', ''Mega Man'', ''Street Fighter II'', and ''Ace Attorney'', among many others.
'''Trivia:''' The various games' footage shown on the screens are from ''Ghosts n' Goblins'', ''Mega Man'', ''Street Fighter II'', and ''Ace Attorney'', among many others.


'''FX/SFX:''' CGI animation for the screens, flare effects and flash, and footage from the various games playing on the screens, and inside the letters of the logo.
'''Technique:''' CGI animation for the screens, flare effects and flash, and footage from the various games playing on the screens, and inside the letters of the logo.


'''Music/Sounds:''' TBA.
'''Music/Sounds:''' TBA.
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'''Logo:''' On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.
'''Logo:''' On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.


'''FX/SFX:''' The letters and the flash.
'''Technique:''' The letters and the flash.


'''Music/Sounds:''' A synth tune plays throughout (similar to the original Capcom theme) ending with a series of quick reversed guitar noises.
'''Music/Sounds:''' A synth tune plays throughout (similar to the original Capcom theme) ending with a series of quick reversed guitar noises.
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