Draft:Capcom: Difference between revisions
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===Background=== | ===Background=== | ||
'''Capcom''' is a Japanese video game developer and publisher | '''Capcom''' is a Japanese video game developer and publisher known for game franchises such as ''Resident Evil'', ''Street Fighter'', and ''Mega Man''. It was founded in 1979, and their first game would be published in 1984. | ||
{{ImageTOC | {{ImageTOC | ||
|CapcomSNES.PNG|1st Logo (1991-1996, 2013) | |CapcomSNES.PNG|1st Logo (1991-1996, 2013) | ||
|CapcomBlackBG.png|2nd Logo (1994-2000) | |CapcomBlackBG.png|2nd Logo (1994-2000) | ||
|CapcomIntro1994SFIIMovie.png|3rd Logo (''Street Fighter II: The Animated Movie'' variant) (1994) | |CapcomIntro1994SFIIMovie.png|3rd Logo (''Street Fighter II: The Animated Movie'' variant) (August 6, 1994) | ||
|CapcomPiece.png|4th Logo (August 11, 1995-September 14, 1996) | |CapcomPiece.png|4th Logo (August 11, 1995-September 14, 1996) | ||
|Capcom_(1996).webp|5th Logo (January 31-September 30, 1996) | |Capcom_(1996).webp|5th Logo (January 31-September 30, 1996) | ||
| Line 13: | Line 13: | ||
|CapcomPiece.png|7th Logo (Mid 1990s-) | |CapcomPiece.png|7th Logo (Mid 1990s-) | ||
|Capcom_(1996).png|8th Logo (1996-May 25, 2000) | |Capcom_(1996).png|8th Logo (1996-May 25, 2000) | ||
|Capcom_(Power_Stone).png|9th Logo ( | |Capcom_(Power_Stone).png|9th Logo (February 25, 1999-April 27, 2000) | ||
|Capcom_(1999,_end).png|10th Logo (''The Misadventures of Tron Bonne'' variant) (July 22, 1999 | |Capcom_(1999,_end).png|10th Logo (''The Misadventures of Tron Bonne'' variant) (July 22, 1999) | ||
|Capcom_(2000,_end).png|11th Logo (March 30, 2000-May 24, 2001) | |Capcom_(2000,_end).png|11th Logo (March 30, 2000-May 24, 2001) | ||
|Capcom_(Spawn-_In_the_Demon%27s_Hand).png|12th Logo (August 10, 2000 | |Capcom_(Spawn-_In_the_Demon%27s_Hand).png|12th Logo (''Spawn: In the Demon's Hand'' variant) (August 10, 2000) | ||
|Capcom2000CapcomvsSNKArcade.png|13th Logo (August 13, 2000-August 14, 2001) | |Capcom2000CapcomvsSNKArcade.png|13th Logo (August 13, 2000-August 14, 2001) | ||
|Capcom_(Project_Justice).png|14th Logo (December 17, 2000-May 16, 2001) | |Capcom_(Project_Justice).png|14th Logo (December 17, 2000-May 16, 2001) | ||
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|Capcom2003IntroDevilMayCry2PS2.png|16th Logo (''Devil May Cry 2'' variant) (January 25, 2003) | |Capcom2003IntroDevilMayCry2PS2.png|16th Logo (''Devil May Cry 2'' variant) (January 25, 2003) | ||
|CapcomViewtiful.png|17th Logo (June 26, 2003-December 8, 2004) | |CapcomViewtiful.png|17th Logo (June 26, 2003-December 8, 2004) | ||
|CapcomMMACV.png|18th Logo (''Mega Man Anniversary Collection'' variant) (June | |CapcomMMACV.png|18th Logo (''Mega Man Anniversary Collection'' variant) (June 23, 2004) | ||
|Capcom2004MegaManX8PS2Alt.png|19th Logo (''Mega Man X8'' variant) (December 7, 2004 | |Capcom2004MegaManX8PS2Alt.png|19th Logo (''Mega Man X8'' variant) (December 7, 2004) | ||
|CapcomKiller7Red.png|20th Logo (''Killer7'' variant) (June 9, 2005) | |CapcomKiller7Red.png|20th Logo (''Killer7'' variant) (June 9, 2005) | ||
|Capcom_(Capcom_Classics_Collection).png|21st Logo (2005-2006) | |Capcom_(Capcom_Classics_Collection).png|21st Logo (2005-2006) | ||
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===1st Logo (1991-1996, 2013)=== | ===1st Logo (1991-1996, 2013)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:CapcomSNES.PNG | File:CapcomSNES.PNG | ||
| Line 43: | Line 45: | ||
File:Capcom2001FinalFightOnePresentsVer.png | File:Capcom2001FinalFightOnePresentsVer.png | ||
</gallery> | </gallery> | ||
|-|Videos= | |||
{{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}} | {{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}} | ||
</tabber> | |||
'''Logo:''' On a black background, we see the Capcom logo ( | '''Logo:''' On a black background, we see the Capcom logo (consisting of the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly. | ||
'''Variants:''' | '''Variants:''' | ||
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*On ''Final Fight One'', the non-metallic version of the logo from the 2nd one is used, and the "Presents" text is in red. | *On ''Final Fight One'', the non-metallic version of the logo from the 2nd one is used, and the "Presents" text is in red. | ||
*An enhanced version of the logo made a surprise appearance on ''DuckTales Remastered''. | *An enhanced version of the logo made a surprise appearance on ''DuckTales Remastered''. | ||
*In some cases, there is no animation. | |||
'''Technique:''' Sprite-generated shine effects. | '''Technique:''' Sprite-generated shine effects. | ||
| Line 58: | Line 63: | ||
'''Music/Sounds:''' Two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent. | '''Music/Sounds:''' Two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent. | ||
'''Music/Sounds Variant:''' A low-pitched version of the theme can be heard on | '''Music/Sounds Variant:''' A low-pitched version of the theme can be heard on ''Marvel Super Heroes: War of the Gems'' (awaiting for more games that used the music variant). | ||
'''Availability:''' Seen on | '''Availability:''' Seen on most Capcom-developed games from 1991 to 1996, such as ''Mega Man X1''-''3'' (only the SNES version of ''Megaman X3'' has this logo, while the PlayStation and ''Megaman X Collection'' versions use the next logo), ''Street Fighter 2'', etc. This logo was left intact on ''Megaman 7'' in ''Megaman Anniversary Collection'' for PS2 and GC, and on ''Megaman X'' and ''Megaman X2'' in ''Megaman X Collection'', also for PS2 and GC. The "Capcom Presents" variant is known to be on ''Megaman 4''-''6'' on NES, which is also left intact on ''Megaman Anniversary Collection'' and ''Final Fight'' on the SNES. | ||
===2nd Logo (1994-2000)=== | ===2nd Logo (1994-2000)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:CapcomBlackBG.png | File:CapcomBlackBG.png | ||
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File:Capcom (1999).png | File:Capcom (1999).png | ||
</gallery> | </gallery> | ||
|-|Videos= | |||
{{YouTube|id=4nMSmVYi0f4|id2=oyC8tR2XyK0}} | {{YouTube|id=4nMSmVYi0f4|id2=oyC8tR2XyK0}} | ||
</tabber. | |||
'''Logo:''' On a black background, we see the Capcom logo fading in and out, usually seen after the [[Q-Sound]] logo. | '''Logo:''' On a black background, we see the Capcom logo fading in and out, usually seen after the [[Q-Sound]] logo. | ||
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'''Technique:''' None. | '''Technique:''' None. | ||
'''Music/Sounds:''' Usually silent, the end of the Q-Sound jingle, or an announcer saying Capcom. | '''Music/Sounds:''' Usually silent, the end of the Q-Sound jingle, or an announcer saying "Capcom." | ||
'''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware. | '''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware. | ||
===3rd Logo (''Street Fighter II: The Animated Movie'' variant) (1994)=== | ===3rd Logo (''Street Fighter II: The Animated Movie'' variant) (August 6, 1994)=== | ||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:CapcomIntro1994SFIIMovie.png | File:CapcomIntro1994SFIIMovie.png | ||
</gallery>{{YouTube|id=ds-kpUgCVcA}} | </gallery> | ||
{{YouTube|id=ds-kpUgCVcA}} | |||
'''Logo:''' On a black background, pieces of the logo in gold appear spinning in one by one on the screen. They are then connected together (by cyan lazers) to form the completed logo, which then slowly zooms in and changes into | '''Logo:''' On a black background, pieces of the Capcom logo in gold appear spinning in one by one on the screen. They are then connected together (by cyan lazers) to form the completed logo, which then slowly zooms in and changes into its standard colors. The text "Presents" appears below it. | ||
'''Technique:''' CGI | '''Technique:''' CGI. | ||
'''Music/Sounds:''' The beginning excerpt of "CRY" by BIG LIFE, which starts with an piano arpeggio, and then a twinkling sound plays after the logo is formed. In the English version of the film, the audio fades out after the "Presents" text appears. In the original Japanese version, the twinkling sound continues to play until the lightning strikes. | '''Music/Sounds:''' The beginning excerpt of "CRY" by BIG LIFE, which starts with an piano arpeggio, and then a twinkling sound plays after the logo is formed. In the English version of the film, the audio fades out after the "Presents" text appears. In the original Japanese version, the twinkling sound continues to play until the lightning strikes. | ||
'''Availability:''' Only | '''Availability:''' Only seen on ''Street Fighter II: The Animated Movie'' (''Street Fighter II: Movie'' in Japan). | ||
===4th Logo (August 11, 1995-September 14, 1996)=== | ===4th Logo (August 11, 1995-September 14, 1996)=== | ||
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'''Logo:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background. | '''Logo:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks. | '''Music/Sounds:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks. | ||
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'''Music/Sounds Variant:''' On early beta versions of ''Resident Evil'', the logo is silent. | '''Music/Sounds Variant:''' On early beta versions of ''Resident Evil'', the logo is silent. | ||
'''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing | '''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing afterwards on European versions. Games that have this include ''Street Fighter Alpha'', ''Street Fighter: The Movie'', the original release of ''Resident Evil'' (the ''Director's Cut'' and Saturn versions use the 6th logo), ''X-Men: Children of Atom'' (the Saturn version only, the PlayStation version uses the 7th logo), ''Darkstalkers: The Night Warriors'', ''Street Fighter Alpha 2'', and ''Megaman X3'' (the latter of which being only released in Japan and Europe). It has also been seen on the version of ''Megaman X3'' included in ''Megaman X Collection'' for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as ''Arthur to Astaroth no Nazo Makaimura: Incredible Toons'' and ''Gakkou no Kowai Uwasa: Hanako-san ga Kita!!'' for the PlayStation, and on the ''Street Fighter II: Movie'' game. | ||
===5th Logo (January 31-September 30, 1996)=== | ===5th Logo (January 31-September 30, 1996)=== | ||
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File:Capcom logo (1996, Fox Hunt).mp4 | File:Capcom logo (1996, Fox Hunt).mp4 | ||
</gallery> | </gallery> | ||
'''Logo:''' We see a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text. | '''Logo:''' We see a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A quiet gong/whoosh sound. | '''Music/Sounds:''' A quiet gong/whoosh sound. | ||
'''Availability:''' Very rare | '''Availability:''' Very rare; only appeared on the FMV game ''Fox Hunt''. | ||
===6th Logo (October 25, 1996-April 13, 2000, March 28, 2003)=== | ===6th Logo (October 25, 1996-April 13, 2000, March 28, 2003)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="300"> | <gallery mode="packed" heights="300"> | ||
File:CapcomTealCubes.PNG | File:CapcomTealCubes.PNG | ||
File:Capcom2003IntroSPFIITurboGBA.png | File:Capcom2003IntroSPFIITurboGBA.png | ||
</gallery> | </gallery> | ||
|-|Videos= | |||
{{YouTube|id=sS1vB6L80SE|id2=TD_65Rt0YHE|id3=V2fcQToyKy4|id4=8mvRiE6s4XY}} | {{YouTube|id=sS1vB6L80SE|id2=TD_65Rt0YHE|id3=V2fcQToyKy4|id4=8mvRiE6s4XY}} | ||
</tabber> | |||
'''Logo:''' On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white. | '''Logo:''' On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). | '''Music/Sounds:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). | ||
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</tabber> | </tabber> | ||
'''Logo:''' | '''Logo:''' Just the Capcom logo on a white or black background. | ||
'''Variants:''' | '''Variants:''' | ||
*Sometimes, copyright info or the URL is shown below. | *Sometimes, copyright info or the URL is shown below. | ||
*From 2000 onward, | *From 2000 onward, a registered trademark symbol is added next to the logo. In rare cases, the registered mark symbol is transparent. Some games that have this are ''Maximo: Ghosts to Glory'' and ''Maximo vs. Army of Zin''. | ||
*On ''Shadow of Rome'' and ''Onimusha 3: Demon Siege'', there is no white border around the logo, and the registered mark symbol is white. | |||
*On ''Shadow of Rome'' and ''Onimusha 3: Demon Siege'', there is no white border around the logo, and the registered mark symbol is | *Depending on the game, the logo may be bigger or smaller (to fit the screen). ''Street Fighter Alpha Anthology'' is one example with the bigger logo variant, while ''Dino Stalker'' is one example of the smaller logo variation. | ||
*Depending on the game, the logo may be bigger | *On most games released from 2000 onwards (such as ''Super Street Fighter II Turbo: HD Remix'' and ''Capcom Fighting Collection''), there is a white outline around the logo. | ||
*On most games released from 2000 onwards (such as | |||
*On games released for the Bandai WonderSwan, the logo is in monochome. ''Pocket Fighter'' is one of the games that has this variant. | *On games released for the Bandai WonderSwan, the logo is in monochome. ''Pocket Fighter'' is one of the games that has this variant. | ||
*On the PlayStation version of ''X-Men: Children of the Atom'', the logo's colors are a little darker. | *On the PlayStation version of ''X-Men: Children of the Atom'', the logo's colors are a little darker. | ||
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*There are also several animated [[Logo Variations - Trailers - Capcom|trailer variations]] made for promoting some of the company's games. | *There are also several animated [[Logo Variations - Trailers - Capcom|trailer variations]] made for promoting some of the company's games. | ||
'''Technique:''' | '''Technique:''' None, but sometimes it depends on the variant. | ||
'''Music/Sounds:''' Usually none. | '''Music/Sounds:''' Usually none. | ||
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*On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used. | *On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used. | ||
'''Availability:''' Common | '''Availability:''' Common; can be seen on many games released by the company. This was also used on the U.S. ''Street Fighter'' cartoon, and on the beginning of the 2004 Japanese DVD re-release of ''Street Fighter: Return to the Fujiwara Capital''. | ||
===8th Logo (1996-May 25, 2000)=== | ===8th Logo (1996-May 25, 2000)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Capcom (1996).png | File:Capcom (1996).png | ||
| Line 240: | Line 251: | ||
File:Capcom1999SFEX2PlusPlayStation.png | File:Capcom1999SFEX2PlusPlayStation.png | ||
</gallery> | </gallery> | ||
|-|Videos= | |||
{{YouTube|id=j9F4_f2Nvd8|id2=vIdq1iPoGPo|id3=1Y60cGpqK9U|id4=S63KGCRzN6o}} | {{YouTube|id=j9F4_f2Nvd8|id2=vIdq1iPoGPo|id3=1Y60cGpqK9U|id4=S63KGCRzN6o}} | ||
</tabber> | |||
'''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo. | '''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo. | ||
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* Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker. | * Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker. | ||
'''Technique:''' | '''Technique:''' Sprite-based animation. | ||
'''Music/Sounds:''' | '''Music/Sounds:''' | ||
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'''Availability:''' Uncommon. Can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). ''JoJo's Bizarre Adventure'' doesn't feature this logo, but a custom variant. It can also be seen on most of the ''Street Fighter III'' ports and the [[Arika|Arika]]-developed ''Street Fighter EX2 Plus'' for the PlayStation. | '''Availability:''' Uncommon. Can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). ''JoJo's Bizarre Adventure'' doesn't feature this logo, but a custom variant. It can also be seen on most of the ''Street Fighter III'' ports and the [[Arika|Arika]]-developed ''Street Fighter EX2 Plus'' for the PlayStation. | ||
===9th Logo ( | ===9th Logo (February 25, 1999-April 27, 2000)=== | ||
[[File:Capcom (Power Stone).png|frameless|center]] | [[File:Capcom (Power Stone).png|frameless|center]] | ||
{{YouTube|id=ZgYexDPW8cY}} | {{YouTube|id=ZgYexDPW8cY}} | ||
''' | '''Logo:''' On a black background, an outline of the Capcom text with a blue sky background spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out, and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo. | ||
'''Technique:''' | '''Variant:''' On ''Power Stone 2'', the golden texture of the letters is replaced by an old map texture. | ||
'''Technique:''' CGI. | |||
'''Music/Sounds:''' A dreamy piano tune. | '''Music/Sounds:''' A dreamy piano tune. | ||
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'''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, and others. | '''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, and others. | ||
===10th Logo (''The Misadventures of Tron Bonne'' variant) (July 22, 1999 | ===10th Logo (''The Misadventures of Tron Bonne'' variant) (July 22, 1999)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:CapcomServbots.PNG | File:CapcomServbots.PNG | ||
File:Capcom (1999, end).png | File:Capcom (1999, end).png | ||
</gallery> | </gallery> | ||
|-|Video= | |||
{{YouTube|id=4j-jjyonhP4}} | {{YouTube|id=4j-jjyonhP4}} | ||
</tabber> | |||
'''Logo:''' We see the Capcom logo floating up from underwater and a Servbot from ''The Misadventures of Tron Bonne'' float up as the "O" in Capcom. Then another Servbot floats by on an inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo. | '''Logo:''' We see the Capcom logo floating up from underwater and a Servbot from ''The Misadventures of Tron Bonne'' float up as the "O" in Capcom. Then another Servbot floats by on an inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A nice little dreamy tune and a dripping sound for when the Capcom logo | '''Music/Sounds:''' A nice little dreamy tune and a dripping sound for when the Capcom logo is formed. | ||
'''Availability:''' Only seen | '''Availability:''' Only seen on ''The Misadventures of Tron Bonne''. | ||
===11th Logo (March 30, 2000-May 24, 2001)=== | ===11th Logo (March 30, 2000-May 24, 2001)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:CapcomInTheBrightSky.PNG | File:CapcomInTheBrightSky.PNG | ||
File:Capcom (2000, end).png | File:Capcom (2000, end).png | ||
</gallery> | </gallery> | ||
|-|Videos= | |||
{{YouTube|id=zxNorfQIfAE|id2=Ih4XeKZIcN4}} | {{YouTube|id=zxNorfQIfAE|id2=Ih4XeKZIcN4}} | ||
</tabber> | |||
'''Logo:''' We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo. | '''Logo:''' We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' Same as the 9th logo. | '''Music/Sounds:''' Same as the 9th logo. | ||
'''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' ( | '''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well). | ||
===12th Logo (August 10, 2000 | ===12th Logo (''Spawn: In the Demon's Hand'' variant) (August 10, 2000)=== | ||
[[File:Capcom (Spawn- In the Demon's Hand).png|frameless|center]] | [[File:Capcom (Spawn- In the Demon's Hand).png|frameless|center]] | ||
'''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts. | '''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts. | ||
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'''Music/Sounds:''' Same as the 9th logo. | '''Music/Sounds:''' Same as the 9th logo. | ||
'''Availability:''' Only seen | '''Availability:''' Only seen on ''Spawn: In the Demon's Hand'' for Dreamcast. | ||
===13th Logo (August 13, 2000-August 14, 2001)=== | ===13th Logo (August 13, 2000-August 14, 2001)=== | ||
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'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles. | '''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles. | ||
'''Technique:''' | '''Technique:''' 2D animation with 3D shine effects. | ||
'''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!". | '''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!". | ||
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'''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord. | '''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord. | ||
'''Availability:''' Only seen | '''Availability:''' Only seen on the Dreamcast/NAOMI game ''Project Justice'' (also known as ''Rival Schools 2''). | ||
===15th Logo (''One Piece Mansion'' variant) (June 21, 2001)=== | ===15th Logo (''One Piece Mansion'' variant) (June 21, 2001)=== | ||
[[File:Capcom2001IntroOnePieceMansion.png|center|300px]] | [[File:Capcom2001IntroOnePieceMansion.png|center|300px]] | ||
<gallery mode="packed" heights=" | <gallery mode="packed" heights="150"> | ||
File:Capcom logo (2001, One Piece Mansion).mp4 | File:Capcom logo (2001, One Piece Mansion).mp4 | ||
</gallery> | </gallery> | ||
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===19th Logo (''Mega Man X8'' variant) (December 7, 2004-September 21, 2005)=== | ===19th Logo (''Mega Man X8'' variant) (December 7, 2004-September 21, 2005)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Capcom (Mega Man X8).png | File:Capcom (Mega Man X8).png | ||
File:Capcom2004MegaManX8PS2Alt.png | File:Capcom2004MegaManX8PS2Alt.png | ||
</gallery> | </gallery> | ||
|-|Videos= | |||
{{YouTube|id=A2F732eM5Oo|id2=m8nDliXahWY}} | {{YouTube|id=A2F732eM5Oo|id2=m8nDliXahWY}} | ||
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===20th Logo (''Killer7'' variant) (June 9, 2005)=== | ===20th Logo (''Killer7'' variant) (June 9, 2005)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:CapcomKiller7BeforeRed.png | File:CapcomKiller7BeforeRed.png | ||
File:CapcomKiller7Red.png | File:CapcomKiller7Red.png | ||
</gallery> | </gallery> | ||
|-|Video= | |||
{{YouTube|id=XzdvI9TlHwQ}} | {{YouTube|id=XzdvI9TlHwQ}} | ||
</tabber> | |||
'''Logo:''' On a white background, we see the Capcom logo in black & white. | '''Logo:''' On a white background, we see the Capcom logo in black & white. Suddenly, the background and the "CAPCOM" text both turn red. | ||
'''Technique:''' | '''Technique:''' None. | ||
'''Music/Sounds:''' A creepy laugh, followed by | '''Music/Sounds:''' A creepy laugh, followed by a loud gunshot when the logo turns red. | ||
'''Availability:''' Only found on ''Killer7''. | '''Availability:''' Only found on ''Killer7''. | ||
===21st Logo (2005-2006)=== | ===21st Logo (2005-2006)=== | ||
<tabber> | |||
Images= | |||
<gallery mode="packed" heights="200"> | <gallery mode="packed" heights="200"> | ||
File:Capcom (Capcom Classics Collection).png | File:Capcom (Capcom Classics Collection).png | ||
File:Capcom (2006).png | File:Capcom (2006).png | ||
</gallery> | </gallery> | ||
|-|Video= | |||
{{YouTube|id=dX0uezGqk_o}} | {{YouTube|id=dX0uezGqk_o}} | ||
</tabber> | |||
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little. | '''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' 8-bit square wave arpeggios. | '''Music/Sounds:''' 8-bit square wave arpeggios. | ||
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'''Logo:''' TBA. | '''Logo:''' TBA. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end. | '''Music/Sounds:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end. | ||
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[[File:Capcom (Mega Man X Collection).png|frameless|center]] | [[File:Capcom (Mega Man X Collection).png|frameless|center]] | ||
{{YouTube|id=kqEx2UTtVSo}} | {{YouTube|id=kqEx2UTtVSo}} | ||
'''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 19th logo, appear as blue digital silhouettes and pose at the right side of the screen. | '''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 19th logo, appear as blue digital silhouettes and pose at the right side of the screen. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear. | '''Music/Sounds:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear. | ||
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'''Logo:''' TBA. | '''Logo:''' TBA. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!". | '''Music/Sounds:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!". | ||
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</gallery> | </gallery> | ||
{{YouTube|id=A4DRjazwUrU}} | {{YouTube|id=A4DRjazwUrU}} | ||
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears. | '''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears. | ||
'''Variant:''' A similar concept appeared in the mobile game ''Puzzle Fighter'', without the 3D bevel appearing. | '''Variant:''' A similar concept appeared in the mobile game ''Puzzle Fighter'', without the 3D bevel appearing. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' | '''Music/Sounds:''' | ||
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*For the ''Puzzle Fighter'' variant, the last note is played by a string orchestra. | *For the ''Puzzle Fighter'' variant, the last note is played by a string orchestra. | ||
'''Availability:''' Originally appeared on the 2008 remake of ''Bionic Commando'' | '''Availability:''' Originally appeared on the 2008 remake of ''Bionic Commando''; was also seen on the short-lived 2017 mobile game ''Puzzle Fighter'' until it was discontinued. | ||
'''Legacy:''' A nice throwback to the 1st logo. | '''Legacy:''' A nice throwback to the 1st logo. | ||
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'''Trivia:''' The various games' footage shown on the screens are from ''Ghosts n' Goblins'', ''Mega Man'', ''Street Fighter II'', and ''Ace Attorney'', among many others. | '''Trivia:''' The various games' footage shown on the screens are from ''Ghosts n' Goblins'', ''Mega Man'', ''Street Fighter II'', and ''Ace Attorney'', among many others. | ||
'''Technique:''' CGI | '''Technique:''' CGI with footage from the various games playing on the screens. | ||
'''Music/Sounds:''' TBA. | '''Music/Sounds:''' TBA. | ||
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'''Logo:''' On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out. | '''Logo:''' On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out. | ||
'''Technique:''' CGI | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A synth tune | '''Music/Sounds:''' A synth tune similar to the original Capcom theme, ending with a series of quick reversed guitar noises. | ||
'''Availability:''' Seen on 3DS games produced by the company, such as ''Super Street Fighter IV: 3D Edition'', ''Resident Evil: The Mercenaries 3D'', ''Resident Evil: Revelations'', and ''Professor Layton vs. Phoenix Wright: Ace Attorney'', among others. | '''Availability:''' Seen on 3DS games produced by the company, such as ''Super Street Fighter IV: 3D Edition'', ''Resident Evil: The Mercenaries 3D'', ''Resident Evil: Revelations'', and ''Professor Layton vs. Phoenix Wright: Ace Attorney'', among others. | ||
===External | ===External links=== | ||
*[https://en.wikipedia.org/wiki/Capcom Capcom on Wikipedia] | *[https://en.wikipedia.org/wiki/Capcom Capcom on Wikipedia] | ||