Draft:Capcom: Difference between revisions
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'''Variant:''' On the arcade version of ''Marvel vs Capcom 2: New Age of Heroes'', the entire logo is rendered in real-time on the SEGA Naomi hardware, and is in 60 fps. | '''Variant:''' On the arcade version of ''Marvel vs Capcom 2: New Age of Heroes'', the entire logo is rendered in real-time on the SEGA Naomi hardware, and is in 60 fps. | ||
'''Music/Sounds:''' Same as the | '''Music/Sounds:''' Same as the ninth logo. | ||
'''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well). | '''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well). | ||
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'''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts. | '''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' Same as the | '''Music/Sounds:''' Same as the ninth logo. | ||
'''Availability:''' Only seen on ''Spawn: In the Demon's Hand'' for Dreamcast. | '''Availability:''' Only seen on ''Spawn: In the Demon's Hand'' for Dreamcast. | ||
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'''Logo:''' On a black background, a blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen. | '''Logo:''' On a black background, a blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord. | '''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord. | ||
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'''Logo:''' TBA. | '''Logo:''' TBA. | ||
'''Technique:''' | '''Technique:'''CGI. | ||
'''Music/Sounds:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal. | '''Music/Sounds:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal. | ||
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'''Logo:''' On a white background, we pan over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later. | '''Logo:''' On a white background, we pan over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later. | ||
'''Technique:''' | '''Technique:''' CGI. | ||
'''Music/Sounds:''' Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets. | '''Music/Sounds:''' Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets. |