Draft:Capcom: Difference between revisions
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Text replacement - " we fade" to " the screen fades"
imported>Camenati m (Text replacement - "We quickly zoom" to "The screen quickly zooms") |
imported>Camenati m (Text replacement - " we fade" to " the screen fades") |
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[[File:Capcom2003IntroDevilMayCry2PS2.png|center|300px]] | [[File:Capcom2003IntroDevilMayCry2PS2.png|center|300px]] | ||
'''Visuals:''' On a black background, the game's violence warning screen fades in. A gunshot breaks the glass the warning screen is on to reveal Dante (in his design from the game). The screen quickly zooms towards him and he shoots the screen two more times; the second shot changes the screen to a white background with "'''CAPCOM'''" in its usual font (with the exception of moving scratches in the yellow part of the word) zooming in. "PRESENTS" in a red-orange font used in-game fades in below it, and | '''Visuals:''' On a black background, the game's violence warning screen fades in. A gunshot breaks the glass the warning screen is on to reveal Dante (in his design from the game). The screen quickly zooms towards him and he shoots the screen two more times; the second shot changes the screen to a white background with "'''CAPCOM'''" in its usual font (with the exception of moving scratches in the yellow part of the word) zooming in. "PRESENTS" in a red-orange font used in-game fades in below it, and the screen fades out shortly after to start the opening cutscene. | ||
'''Technique:''' CGI. | '''Technique:''' CGI. | ||