Draft:Capcom: Difference between revisions
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imported>TheAnalyzer m (Fixed a title error.) |
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*On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu. | *On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu. | ||
'''Technique:''' | '''Technique:''' A still digital graphic. | ||
'''Audio:''' Usually silent, the end of the Q-Sound jingle, the opening of a game (Example: ''Marvel Super Heroes vs. Street Fighter''), or an announcer saying "Capcom". | '''Audio:''' Usually silent, the end of the Q-Sound jingle, the opening of a game (Example: ''Marvel Super Heroes vs. Street Fighter''), or an announcer saying "Capcom". | ||
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</tabber> | </tabber> | ||
'''Visuals:''' Over a black background, the logo starts with several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white. | '''Visuals:''' Over a black background, the logo starts with several {{color|teal}} cubes floating around. Then, {{color|lime}}-white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white. | ||
'''Variant:''' On ''Resident Evil 2'', the finished logo fades into the logo of the Umbrella Corporation (Resident Evil's fictional antagonistic pharmaceutical manufacturer). The logo consists of a stylized red and white umbrella, with the Umbrella text in a cursive font. The logo zooms out to reveal the logo is on a can in a dark alley. It gets stepped on, starting the intro cutscene. | '''Variant:''' On ''Resident Evil 2'', the finished logo fades into the logo of the Umbrella Corporation (Resident Evil's fictional antagonistic pharmaceutical manufacturer). The logo consists of a stylized red and white umbrella, with the Umbrella text in a cursive font. The logo zooms out to reveal the logo is on a can in a dark alley. It gets stepped on, starting the intro cutscene. | ||
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*There are also several animated [[Capcom/Trailer Variations|trailer variations]] made for promoting some of the company's games. | *There are also several animated [[Capcom/Trailer Variations|trailer variations]] made for promoting some of the company's games. | ||
'''Technique:''' | '''Technique:''' A still digital graphics, but sometimes it depends on the variant. | ||
'''Audio:''' Usually none. | '''Audio:''' Usually none. | ||
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{{YouTube|id=kqEx2UTtVSo}} | {{YouTube|id=kqEx2UTtVSo}} | ||
'''Visuals:''' Over a black background, the logo starts with multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the | '''Visuals:''' Over a black background, the logo starts with multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 13th logo, appear as blue digital silhouettes and pose at the right side of the screen. | ||
'''Technique:''' CGI. | '''Technique:''' CGI. |