Sega: Difference between revisions

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Text replacement - "FX/SFX:" to "Technique:"
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m (Text replacement - "FX/SFX:" to "Technique:")
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'''Logo:''' On a black background we see a prototypical version of the Sega logo (thinner than the current one in white with Sega, a {{color|blue|blue}} outline and with still shines on the "S" and "A"). COMPUTER SOFTWARE is beneath in the same color with "© 1989" in {{color|red|red}} and {{color|gold|yellow}} below. "PROGRAM LOADING..." is on the bottom of the logo in the same color as the first two texts.
'''Logo:''' On a black background we see a prototypical version of the Sega logo (thinner than the current one in white with Sega, a {{color|blue|blue}} outline and with still shines on the "S" and "A"). COMPUTER SOFTWARE is beneath in the same color with "© 1989" in {{color|red|red}} and {{color|gold|yellow}} below. "PROGRAM LOADING..." is on the bottom of the logo in the same color as the first two texts.


'''FX/SFX:''' None.
'''Technique:''' None.


'''Music/Sounds:''' The intro of the game or none.
'''Music/Sounds:''' The intro of the game or none.
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* There is a Sega Master System variant. The logo's individual letters slide in from from the darkness. After, the text "MASTER SYSTEM" and a copyright stamp appears.
* There is a Sega Master System variant. The logo's individual letters slide in from from the darkness. After, the text "MASTER SYSTEM" and a copyright stamp appears.


'''FX/SFX:''' Just the changing color. Sometimes, the logo fades in and/or fades out.
'''Technique:''' Just the changing color. Sometimes, the logo fades in and/or fades out.


'''Music/Sounds:''' None or the opening theme of the game.
'''Music/Sounds:''' None or the opening theme of the game.
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'''Variant:''' Like before, this has a plethora of variations.
'''Variant:''' Like before, this has a plethora of variations.


'''FX/SFX:''' Depends on the variant.
'''Technique:''' Depends on the variant.


'''Music/Sounds:''' On many games, a choir singing "SEEEEEEEEGAAAAAAAA!". This particular soundbite has made its first appearance on Japanese advertisements for the SG-1000 (which was Sega's first console) back in 1983.
'''Music/Sounds:''' On many games, a choir singing "SEEEEEEEEGAAAAAAAA!". This particular soundbite has made its first appearance on Japanese advertisements for the SG-1000 (which was Sega's first console) back in 1983.
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'''Variant:''' On ''Ecco the Dolphin'' (PC), "'''PRESENTS a PC Conversion by'''" is below the logo. The background is also more realistic and is rippling.
'''Variant:''' On ''Ecco the Dolphin'' (PC), "'''PRESENTS a PC Conversion by'''" is below the logo. The background is also more realistic and is rippling.


'''FX/SFX:''' The underwater background.
'''Technique:''' The underwater background.


'''Availability:''' Extremely rare. Seen on ''Ecco: The Tides of Time'' for the Mega Drive/Genesis, as well as ''Ecco the Dolphin'' for the PC.
'''Availability:''' Extremely rare. Seen on ''Ecco: The Tides of Time'' for the Mega Drive/Genesis, as well as ''Ecco the Dolphin'' for the PC.
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'''Logo:''' On a purple space background, the Sega logo zooms into the screen, then goes back while "wiggling" like Jell-O. The logo then zooms into the screen again while going black.
'''Logo:''' On a purple space background, the Sega logo zooms into the screen, then goes back while "wiggling" like Jell-O. The logo then zooms into the screen again while going black.


'''FX/SFX:''' The Sega logo zooming and shaking/rippling.
'''Technique:''' The Sega logo zooming and shaking/rippling.


'''Prototype Variant:''' On prototypes of the game, the background is a CGI-like rendering of Newtrogic High Zone.
'''Prototype Variant:''' On prototypes of the game, the background is a CGI-like rendering of Newtrogic High Zone.
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'''Logo:''' On a gradient {{Color|blue|blue}}/{{Color|#B57EDC|lavender}} background, we see the Sega logo in a {{Color|gray|dark gray}} being written out by a trail consisting of four stars. Just as the "G" is being written, the word "Entertainment" (in {{Color|red|red}} and a cursive font, sporting an underline) wipes in using the same trail. The logo fades after a few seconds.
'''Logo:''' On a gradient {{Color|blue|blue}}/{{Color|#B57EDC|lavender}} background, we see the Sega logo in a {{Color|gray|dark gray}} being written out by a trail consisting of four stars. Just as the "G" is being written, the word "Entertainment" (in {{Color|red|red}} and a cursive font, sporting an underline) wipes in using the same trail. The logo fades after a few seconds.


'''FX/SFX:''' The logo being written in by star trails.
'''Technique:''' The logo being written in by star trails.


'''Music/Sounds:''' A bit-crushed version of the SEGA choir, followed by the game's music, which is just the Gumball Machine bonus stage from ''Sonic 3 and Knuckles''.
'''Music/Sounds:''' A bit-crushed version of the SEGA choir, followed by the game's music, which is just the Gumball Machine bonus stage from ''Sonic 3 and Knuckles''.
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* A still variant exists, but in the remake of ''Castle of Illusion Starring Mickey Mouse'', the whoosh and the announcer is heard as well.
* A still variant exists, but in the remake of ''Castle of Illusion Starring Mickey Mouse'', the whoosh and the announcer is heard as well.


'''FX/SFX:''' The trails of light along with flashes and the forming of the Sega logo.
'''Technique:''' The trails of light along with flashes and the forming of the Sega logo.


'''Music/Sounds:''' A synth whooshing while the logo forms, followed by a male announcer saying the company name.
'''Music/Sounds:''' A synth whooshing while the logo forms, followed by a male announcer saying the company name.
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'''Trivia:''' This logo was introduced as part of a new "''Amazing Sega''" corporate identity introduced by the company. The concept for this identity (and by extension, the logo) is based on studies based on the eye being the first part of the body to respond to an "amazing" experience. However, a static Sega logo is used in games instead.
'''Trivia:''' This logo was introduced as part of a new "''Amazing Sega''" corporate identity introduced by the company. The concept for this identity (and by extension, the logo) is based on studies based on the eye being the first part of the body to respond to an "amazing" experience. However, a static Sega logo is used in games instead.


'''FX/SFX:''' The rotating Sega logo, the moving eye and iris. Seems to be a mix of live-action and CGI effects. For the static version, it pops in or fades in then fades out.
'''Technique:''' The rotating Sega logo, the moving eye and iris. Seems to be a mix of live-action and CGI effects. For the static version, it pops in or fades in then fades out.


'''Music/Sounds:''' A rising droning sound, promptly followed by a dramatic electronic synth with an echo effect. For the games, a dramatic electronic synth with an echo effect is used instead, similar to the start of each trailer.
'''Music/Sounds:''' A rising droning sound, promptly followed by a dramatic electronic synth with an echo effect. For the games, a dramatic electronic synth with an echo effect is used instead, similar to the start of each trailer.
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