Sega: Difference between revisions
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Text replacement - "Music/Sounds" to "Audio"
imported>Ashley Taylor mNo edit summary |
imported>Camenati m (Text replacement - "Music/Sounds" to "Audio") |
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'''Technique:''' Depends on the variant. | '''Technique:''' Depends on the variant. | ||
''' | '''Audio:''' On many games, a choir singing "SEEEEEEEEGAAAAAAAA!". This particular soundbite made its first appearance on Japanese advertisements for the SG-1000 (which was Sega's first console) back in 1983. | ||
''' | '''Audio Variants:''' | ||
*''Sonic Mega Collection'', ''Sonic Gems Collection'', the 2011 remake of ''Sonic CD'' and ''Hell Yeah! Wrath of the Dead Rabbit'' use the "SEEEEEGA!" jingle. It's also enhanced in quality. | *''Sonic Mega Collection'', ''Sonic Gems Collection'', the 2011 remake of ''Sonic CD'' and ''Hell Yeah! Wrath of the Dead Rabbit'' use the "SEEEEEGA!" jingle. It's also enhanced in quality. | ||
*The ''Hatsune Miku: Project Diva'' series has Miku or her other Vocaloid friends yelling "SEEEEEGA!" or "SEGA!". | *The ''Hatsune Miku: Project Diva'' series has Miku or her other Vocaloid friends yelling "SEEEEEGA!" or "SEGA!". | ||
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'''Technique:''' 2D sprite animation. | '''Technique:''' 2D sprite animation. | ||
''' | '''Audio:''' None, or the opening theme of the game. | ||
'''Availability:''' Seen on many SG-1000 games from the period, like ''Choplifter'', ''H.E.R.O.'', ''Bank Panic'' and ''Chack'n Pop'', among others. | '''Availability:''' Seen on many SG-1000 games from the period, like ''Choplifter'', ''H.E.R.O.'', ''Bank Panic'' and ''Chack'n Pop'', among others. | ||
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'''Technique:''' 2D sprite animation. | '''Technique:''' 2D sprite animation. | ||
''' | '''Audio:''' None, or the opening theme of the game. | ||
'''Availability:''' Seen on numerous Master System games when playing on a Japanese console, such as ''Dynamite Duke'', ''Bomber Raid'' and ''Gain Ground', among others. | '''Availability:''' Seen on numerous Master System games when playing on a Japanese console, such as ''Dynamite Duke'', ''Bomber Raid'' and ''Gain Ground', among others. | ||
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'''Technique:''' 16-bit animation. Sometimes, the logo fades in and/or fades out. | '''Technique:''' 16-bit animation. Sometimes, the logo fades in and/or fades out. | ||
''' | '''Audio:''' None or the opening theme of the game. | ||
''' | '''Audio Variants:''' | ||
* On games produced by [[Infogrames]] (except for ''The Smurfs 2''), we hear a vocoder yell "SEEEEGAAAAA!". | * On games produced by [[Infogrames]] (except for ''The Smurfs 2''), we hear a vocoder yell "SEEEEGAAAAA!". | ||
* The Sega Forever variant has the Sonic ring loss sound effect to transform the current logo back into to the 1988 logo. | * The Sega Forever variant has the Sonic ring loss sound effect to transform the current logo back into to the 1988 logo. | ||
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'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' None or the music of the game. | ||
'''Availability:''' Only seen on IBM PC ports of ''After Burner II'', ''Space Harrier'', and ''OutRun''. | '''Availability:''' Only seen on IBM PC ports of ''After Burner II'', ''Space Harrier'', and ''OutRun''. | ||
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'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' The "SEGA" chant. | ||
'''Availability:''' Seen on early prototypes of ''Sonic The Hedgehog CD''. | '''Availability:''' Seen on early prototypes of ''Sonic The Hedgehog CD''. | ||
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'''Prototype Variant:''' On prototype 1227-0119 of the game, the background is a CGI-like rendering of Newtrogic High Zone. | '''Prototype Variant:''' On prototype 1227-0119 of the game, the background is a CGI-like rendering of Newtrogic High Zone. | ||
''' | '''Audio:''' None, but on the prototypes there are 2 different sound variations: | ||
*Prototype 0202 has a long synth-like sound. | *Prototype 0202 has a long synth-like sound. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A synth whooshing while the logo forms, followed by a male announcer saying the company name. | ||
''' | '''Audio Variants:''' | ||
*In ''Samba De Amigo'' for the Wii, a male announcer says the company name then chuckles after the logo forms, just like in the original games, but without saying "Presented by" or "Produced by" before that. | *In ''Samba De Amigo'' for the Wii, a male announcer says the company name then chuckles after the logo forms, just like in the original games, but without saying "Presented by" or "Produced by" before that. | ||
*In ''Bleach: Versus Crusade'', Ichigo Kurosaki (voiced by Masakazu Morita) yells the company name after the logo forms. | *In ''Bleach: Versus Crusade'', Ichigo Kurosaki (voiced by Masakazu Morita) yells the company name after the logo forms. | ||
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'''Technique:''' Seems to be a mix of live-action and CGI effects. None for the static version (not counting fading effects). | '''Technique:''' Seems to be a mix of live-action and CGI effects. None for the static version (not counting fading effects). | ||
''' | '''Audio:''' A rising droning sound, promptly followed by a dramatic electronic synth with an echo effect. For the games, just the synth is heard, but with a somewhat different echo, similar to the start of each trailer. | ||
'''Availability:''' It appears in future Sega games going forward at the end of each trailer, retiring the previous logo. It was first seen on the ''Sonic Forces'' story trailer. | '''Availability:''' It appears in future Sega games going forward at the end of each trailer, retiring the previous logo. It was first seen on the ''Sonic Forces'' story trailer. |