Sega: Difference between revisions

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84 bytes removed ,  7 October 2023
m
Text replacement - "Music/Sounds" to "Audio"
imported>Ashley Taylor
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imported>Camenati
m (Text replacement - "Music/Sounds" to "Audio")
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'''Technique:''' Depends on the variant.
'''Technique:''' Depends on the variant.


'''Music/Sounds:''' On many games, a choir singing "SEEEEEEEEGAAAAAAAA!". This particular soundbite made its first appearance on Japanese advertisements for the SG-1000 (which was Sega's first console) back in 1983.
'''Audio:''' On many games, a choir singing "SEEEEEEEEGAAAAAAAA!". This particular soundbite made its first appearance on Japanese advertisements for the SG-1000 (which was Sega's first console) back in 1983.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
*''Sonic Mega Collection'', ''Sonic Gems Collection'', the 2011 remake of ''Sonic CD'' and ''Hell Yeah! Wrath of the Dead Rabbit'' use the "SEEEEEGA!" jingle. It's also enhanced in quality.
*''Sonic Mega Collection'', ''Sonic Gems Collection'', the 2011 remake of ''Sonic CD'' and ''Hell Yeah! Wrath of the Dead Rabbit'' use the "SEEEEEGA!" jingle. It's also enhanced in quality.
*The ''Hatsune Miku: Project Diva'' series has Miku or her other Vocaloid friends yelling "SEEEEEGA!" or "SEGA!".
*The ''Hatsune Miku: Project Diva'' series has Miku or her other Vocaloid friends yelling "SEEEEEGA!" or "SEGA!".
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'''Technique:''' 2D sprite animation.
'''Technique:''' 2D sprite animation.


'''Music/Sounds:''' None, or the opening theme of the game.
'''Audio:''' None, or the opening theme of the game.


'''Availability:''' Seen on many SG-1000 games from the period, like ''Choplifter'', ''H.E.R.O.'', ''Bank Panic'' and ''Chack'n Pop'', among others.
'''Availability:''' Seen on many SG-1000 games from the period, like ''Choplifter'', ''H.E.R.O.'', ''Bank Panic'' and ''Chack'n Pop'', among others.
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'''Technique:''' 2D sprite animation.
'''Technique:''' 2D sprite animation.


'''Music/Sounds:''' None, or the opening theme of the game.
'''Audio:''' None, or the opening theme of the game.


'''Availability:''' Seen on numerous Master System games when playing on a Japanese console, such as ''Dynamite Duke'', ''Bomber Raid'' and ''Gain Ground', among others.
'''Availability:''' Seen on numerous Master System games when playing on a Japanese console, such as ''Dynamite Duke'', ''Bomber Raid'' and ''Gain Ground', among others.
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'''Technique:''' 16-bit animation. Sometimes, the logo fades in and/or fades out.
'''Technique:''' 16-bit animation. Sometimes, the logo fades in and/or fades out.


'''Music/Sounds:''' None or the opening theme of the game.
'''Audio:''' None or the opening theme of the game.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
* On games produced by [[Infogrames]] (except for ''The Smurfs 2''), we hear a vocoder yell "SEEEEGAAAAA!".
* On games produced by [[Infogrames]] (except for ''The Smurfs 2''), we hear a vocoder yell "SEEEEGAAAAA!".
* The Sega Forever variant has the Sonic ring loss sound effect to transform the current logo back into to the 1988 logo.
* The Sega Forever variant has the Sonic ring loss sound effect to transform the current logo back into to the 1988 logo.
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'''Technique:''' None.
'''Technique:''' None.


'''Music/Sounds:''' None or the music of the game.
'''Audio:''' None or the music of the game.


'''Availability:''' Only seen on IBM PC ports of ''After Burner II'', ''Space Harrier'', and ''OutRun''.
'''Availability:''' Only seen on IBM PC ports of ''After Burner II'', ''Space Harrier'', and ''OutRun''.
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'''Technique:''' None.
'''Technique:''' None.


'''Music/Sounds:''' The "SEGA" chant.
'''Audio:''' The "SEGA" chant.


'''Availability:''' Seen on early prototypes of ''Sonic The Hedgehog CD''.
'''Availability:''' Seen on early prototypes of ''Sonic The Hedgehog CD''.
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'''Prototype Variant:''' On prototype 1227-0119 of the game, the background is a CGI-like rendering of Newtrogic High Zone.
'''Prototype Variant:''' On prototype 1227-0119 of the game, the background is a CGI-like rendering of Newtrogic High Zone.


'''Music/Sounds:''' None, but on the prototypes there are 2 different sound variations:
'''Audio:''' None, but on the prototypes there are 2 different sound variations:


*Prototype 0202 has a long synth-like sound.
*Prototype 0202 has a long synth-like sound.
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'''Technique:''' CGI.
'''Technique:''' CGI.


'''Music/Sounds:''' A synth whooshing while the logo forms, followed by a male announcer saying the company name.
'''Audio:''' A synth whooshing while the logo forms, followed by a male announcer saying the company name.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
*In ''Samba De Amigo'' for the Wii, a male announcer says the company name then chuckles after the logo forms, just like in the original games, but without saying "Presented by" or "Produced by" before that.
*In ''Samba De Amigo'' for the Wii, a male announcer says the company name then chuckles after the logo forms, just like in the original games, but without saying "Presented by" or "Produced by" before that.
*In ''Bleach: Versus Crusade'', Ichigo Kurosaki (voiced by Masakazu Morita) yells the company name after the logo forms.
*In ''Bleach: Versus Crusade'', Ichigo Kurosaki (voiced by Masakazu Morita) yells the company name after the logo forms.
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'''Technique:''' Seems to be a mix of live-action and CGI effects. None for the static version (not counting fading effects).
'''Technique:''' Seems to be a mix of live-action and CGI effects. None for the static version (not counting fading effects).


'''Music/Sounds:''' A rising droning sound, promptly followed by a dramatic electronic synth with an echo effect. For the games, just the synth is heard, but with a somewhat different echo, similar to the start of each trailer.
'''Audio:''' A rising droning sound, promptly followed by a dramatic electronic synth with an echo effect. For the games, just the synth is heard, but with a somewhat different echo, similar to the start of each trailer.


'''Availability:''' It appears in future Sega games going forward at the end of each trailer, retiring the previous logo. It was first seen on the ''Sonic Forces'' story trailer.
'''Availability:''' It appears in future Sega games going forward at the end of each trailer, retiring the previous logo. It was first seen on the ''Sonic Forces'' story trailer.
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