Nintendo GameCube: Difference between revisions

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imported>CookieJarTVNo
(I can mentally tell the voice in the Commercials. It's male.)
imported>S. Superville
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* On Wii platforms for when a GameCube disc is in the console, the logo is a still graphic, except for some lines in the background.
* On Wii platforms for when a GameCube disc is in the console, the logo is a still graphic, except for some lines in the background.
* On American and European Commercials, the cube rotates to its position before the letters fade in one by one. The FOV is slightly higher than normal, making the G look indigo. Several American demo discs also used this.
* On American and European Commercials, the cube rotates to its position before the letters fade in one by one. The FOV is slightly higher than normal, making the G look indigo. Several American demo discs also used this.
* Sometimes, a 16:9 widescreen version of the boot exists.
** Also, an open matte is used for exposed framing.


'''Technique:''' CGI rendered in real time.
'''Technique:''' CGI rendered in real time.


'''Audio:''' It starts with a laser-esque sound when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center. Composed in E minor (in the C Mixolydian mode)
'''Audio:''' It starts with a laser-esque sound (almost sounding more like a psytrance bass drum) when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center. Composed in E minor (in the C Mixolydian mode)


'''Audio Variants:'''
'''Audio Variants:'''

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