Sony Interactive Entertainment: Difference between revisions
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→3rd Logo (March 4, 2000-November 8, 2013)
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{{YouTube|id=YWWjTYlSp2M|id2=1uHLQHjtPLE}} | {{YouTube|id=YWWjTYlSp2M|id2=1uHLQHjtPLE}} | ||
'''Visuals:''' On a black background with {{color|blue}} clouds and 5 dark, giant glass cubes is "Sony Computer Entertainment" in white fade in and fade out in the span of a few seconds. We also see four comets, colored {{color|blue}}, {{color|green}}, {{color|hotpink|pink}}, and {{color|red}} (representing the colors of the shapes [ | '''Visuals:''' On a black background with {{color|blue}} clouds and 5 dark, giant glass cubes is "Sony Computer Entertainment" in white fade in and fade out in the span of a few seconds. We also see four comets, colored {{color|blue}}, {{color|green}}, {{color|hotpink|pink}}, and {{color|red}} (representing the colors of the shapes [Cross, Triangle, Square, and Circle, respectively] that are on the round buttons on a PlayStation controller). The screen slowly zooms into the {{color|blue}} clouds, tilting as we do so. After a few seconds, depending on a few things explained below, we suddenly zoom in and go to either the main menu, the PlayStation Broadband Navigator, the "Red Screen of Death" variant listed below, the PS2 logo, the PS1 logo, or the start of the DVD/CD if one is inserted. | ||
'''Visuals Trivia:''' | '''Visuals Trivia:''' | ||
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'''Audio Trivia:''' | '''Audio Trivia:''' | ||
* Similarly to the 1st logo, the music is generated from a sequence of different PCM audio files from the BIOS software (with about 17 included), all played in different pitches and playback speeds. The other sounds available are used for the RSoD screen, the PS2 logo, and the menu. | * Similarly to the 1st logo, the music is generated from a sequence of different PCM audio files from the BIOS software (with about 17 included), all played in different pitches and playback speeds. The other sounds available are used for the RSoD screen, the PS2 logo, and the menu. | ||
* On Astro's Playroom, the startup sound plays at the end of the SSD Speedway world, in which Asobi walks near the | * On Astro's Playroom, the startup sound plays at the end of the SSD Speedway world, in which Asobi walks near the pathway with the PlayStation shapes on it to the four colored cords (based on the four colors of the PlayStation shapes) that opens the console artifact. It was also extended as an ambient beat plays. The second part of the startup sound can also be heard when turning on the PS2 and PS2 Slim consoles in the PlayStation Labo, when obtained. | ||
'''Audio Variants:''' | '''Audio Variants:''' |