Sony Interactive Entertainment: Difference between revisions
Jump to navigation
Jump to search
m
→1st Logo (December 3, 1994-October 24, 2006, December 3, 2018)
imported>Redguy834 |
imported>Redguy834 |
||
Line 41: | Line 41: | ||
'''Audio Trivia:''' | '''Audio Trivia:''' | ||
* The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound). All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo. | * The music's sequence is generated by 3 integrated PCM sound files which come from the BIOS software (the chimes, bass note and a "shattering"-like reversed sound). All of them are being played in different speeds and pitches than the original samples (also processed in reverb). This is also the same with the following PlayStation logo. | ||
* On Astro's Playroom, the first part of the startup sound plays at the end of the Memory Mello world, in which Asobi walks near the TVs | * On Astro's Playroom, the first part of the startup sound plays at the end of the Memory Mello world, in which Asobi walks near the TVs. The startup sound can also be heard when turning on the PlayStation and PSOne consoles in the PlayStation Labo, when obtained. | ||
'''Availability:''' Appears when you turn on a Sony PlayStation or its compact re-design, the PSone. The logo is not seen when you play a PlayStation game on the PlayStation 2 or 3. The "Sony Interactive Entertainment" variant appears on the PlayStation Classic, released on December 3rd, 2018. | '''Availability:''' Appears when you turn on a Sony PlayStation or its compact re-design, the PSone. The logo is not seen when you play a PlayStation game on the PlayStation 2 or 3. The "Sony Interactive Entertainment" variant appears on the PlayStation Classic, released on December 3rd, 2018. |