Sony Interactive Entertainment: Difference between revisions
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→3rd Logo (March 4, 2000-November 8, 2013)
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'''Audio Trivia:''' | '''Audio Trivia:''' | ||
* Similarly to the 1st logo, the music is generated from a sequence of different PCM audio files from the BIOS software (with about 17 included), all played in different pitches and playback speeds. The other sounds available are used for the RSoD screen, the PS2 logo, and the menu. | * Similarly to the 1st logo, the music is generated from a sequence of different PCM audio files from the BIOS software (with about 17 included), all played in different pitches and playback speeds. The other sounds available are used for the RSoD screen, the PS2 logo, and the menu. | ||
* On Astro's Playroom, the startup sound plays at the end of the SSD Speedway world, in which Asobi walks near the pathway with the PlayStation shapes on it to the four colored cords (based on the four colors of the PlayStation shapes) that opens the console artifact. It was also extended as an ambient beat plays. The second part of the startup sound can also be heard when turning on the PS2 and PS2 Slim consoles in the PlayStation Labo, when obtained. | * On Astro's Playroom, the startup sound plays at the end of the SSD Speedway world, in which Asobi walks near the pathway with the PlayStation shapes on it to the four colored cords (based on the four colors of the PlayStation shapes) that opens the console artifact. It was also extended by Kenneth C M Young, as an ambient beat plays. The second part of the startup sound can also be heard when turning on the PS2 and PS2 Slim consoles in the PlayStation Labo, when obtained. | ||
'''Audio Variants:''' | '''Audio Variants:''' |