Electronic Arts: Difference between revisions
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Text replacement - "'''Music/Sounds:'''" to "'''Audio:'''"
imported>Ashley Taylor m (Finishing touch...) |
imported>Compooper m (Text replacement - "'''Music/Sounds:'''" to "'''Audio:'''") |
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'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' None or the opening theme of the game. Sometimes, on some games, like ''Fire Flight'', we can hear an announcer saying the company name. | ||
'''Availability:''' Seen on many games from the period, such as ''Soviet Strike'', as well as many Amiga, MS-DOS, Atari ST, SNES, PlayStation and Saturn and several PC games from the era. In its logo's early years, it was used as a copyright screen. | '''Availability:''' Seen on many games from the period, such as ''Soviet Strike'', as well as many Amiga, MS-DOS, Atari ST, SNES, PlayStation and Saturn and several PC games from the era. In its logo's early years, it was used as a copyright screen. | ||
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'''Technique:''' 2D sprite animation. | '''Technique:''' 2D sprite animation. | ||
''' | '''Audio:''' None. | ||
'''Availability:''' Seen on any 8-bit computer game for the Commodore 64, Apple II, Atari 8-bit and IBM PC when it was loading, such as the C64 game of ''Archon: The Light and the Dark'', and ''The Seven Cities of Gold''. | '''Availability:''' Seen on any 8-bit computer game for the Commodore 64, Apple II, Atari 8-bit and IBM PC when it was loading, such as the C64 game of ''Archon: The Light and the Dark'', and ''The Seven Cities of Gold''. | ||
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'''Technique:''' 2D sprite animation. | '''Technique:''' 2D sprite animation. | ||
''' | '''Audio:''' None. | ||
'''Music/Sounds Variant:''' The Sega Genesis version of ''B.O.B'' had a series of ominous futuristic sounds which changed their pitch as the geometric forms flipped in. At the end, a "clunk" noise was heard. | '''Music/Sounds Variant:''' The Sega Genesis version of ''B.O.B'' had a series of ominous futuristic sounds which changed their pitch as the geometric forms flipped in. At the end, a "clunk" noise was heard. | ||
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'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' None. | ||
'''Availability:''' It can be seen on a few games, like the Sega CD game of ''Road Rash'' and the Genesis game of ''Urban Strike''. | '''Availability:''' It can be seen on a few games, like the Sega CD game of ''Road Rash'' and the Genesis game of ''Urban Strike''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' An ominous synth crescendo that then ends with an orchestral hit. | ||
'''Availability:''' This was Electronic Arts' first 3D-animated logo, so it only appears on DOS and 3DO games. Can be seen on ''Space Hulk'' (including the PS1/Saturn versions, the only titles on those systems to use this logo) and ''US Navy Fighters''. | '''Availability:''' This was Electronic Arts' first 3D-animated logo, so it only appears on DOS and 3DO games. Can be seen on ''Space Hulk'' (including the PS1/Saturn versions, the only titles on those systems to use this logo) and ''US Navy Fighters''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A rock theme that continues into the [[EA Sports]] logo. | ||
'''Availability:''' Seen on the 3DO game of ''John Madden Football'' and the PC game ''PGA Tour 486''. | '''Availability:''' Seen on the 3DO game of ''John Madden Football'' and the PC game ''PGA Tour 486''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' An explosion, followed by a male announcer (in a synthesized voice) saying the company's name. | ||
'''Music/Sounds Variants:''' | '''Music/Sounds Variants:''' | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' 'Whirling' effects for the rotation and when the circle stops there is a mild ding sound along with a thud sound. | ||
'''Music/Sounds Variant:''' | '''Music/Sounds Variant:''' | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' Multiple voices say "EA Games" simultaneously, then a boy whispers "Challenge Everything". In the background a synth note plays (complete with a thud) as the logo presses itself, ending in a shut-off sound. | ||
'''Music/Sounds Variants:''' | '''Music/Sounds Variants:''' | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A synthesised pounding sound, and then a sword drawing sound. | ||
'''Availability:''' Seen on games from the era, including ''Need for Speed: Most Wanted'', ''Marvel Nemesis: Rise of the Imperfects'', ''Burnout Revenge'', ''Black & White 2'', ''Harry Potter and the Goblet of Fire'', and ''007: From Russia With Love''. It appears on ''The Sims 2'' from the ''Nightlife'' expansion pack (although the last logo appeared on the packaging) to the ''Open for Business'' expansion pack as well as the console versions and on ''The Sims Complete Collection''. Surprisingly, this also appears on the trailer for the 2009 game ''Need for Speed: Nitro''. | '''Availability:''' Seen on games from the era, including ''Need for Speed: Most Wanted'', ''Marvel Nemesis: Rise of the Imperfects'', ''Burnout Revenge'', ''Black & White 2'', ''Harry Potter and the Goblet of Fire'', and ''007: From Russia With Love''. It appears on ''The Sims 2'' from the ''Nightlife'' expansion pack (although the last logo appeared on the packaging) to the ''Open for Business'' expansion pack as well as the console versions and on ''The Sims Complete Collection''. Surprisingly, this also appears on the trailer for the 2009 game ''Need for Speed: Nitro''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' The same synth pound heard on the last logo. | ||
'''Availability:''' The original variant was only used on ''The Simpsons Game'', ''Def Jam: Icon'', ''Darkspore'' and ''Lord of the Rings: Conquest''. The still version was only used on two games, ''Need for Speed: Carbon'' and the Nintendo DS version of ''G.I. Joe''. Also seen on some earlier trailers (before the new ones with a custom logo). | '''Availability:''' The original variant was only used on ''The Simpsons Game'', ''Def Jam: Icon'', ''Darkspore'' and ''Lord of the Rings: Conquest''. The still version was only used on two games, ''Need for Speed: Carbon'' and the Nintendo DS version of ''G.I. Joe''. Also seen on some earlier trailers (before the new ones with a custom logo). | ||
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'''Technique:''' 2D animation. | '''Technique:''' 2D animation. | ||
''' | '''Audio:''' None. | ||
'''Availability:''' It was first appeared on trailers, as well as games from 2021 onward. | '''Availability:''' It was first appeared on trailers, as well as games from 2021 onward. | ||