Electronic Arts: Difference between revisions

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Text replacement - "Music/Sounds" to "Audio"
imported>Compooper
m (Text replacement - "'''Music/Sounds:'''" to "'''Audio:'''")
imported>Camenati
m (Text replacement - "Music/Sounds" to "Audio")
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'''Audio:''' None.
'''Audio:''' None.


'''Music/Sounds Variant:''' The Sega Genesis version of ''B.O.B'' had a series of ominous futuristic sounds which changed their pitch as the geometric forms flipped in. At the end, a "clunk" noise was heard.
'''Audio Variant:''' The Sega Genesis version of ''B.O.B'' had a series of ominous futuristic sounds which changed their pitch as the geometric forms flipped in. At the end, a "clunk" noise was heard.


'''Availability:''' Seen on many Sega Genesis titles produced by the studio, such as the ''Road Rash'' trilogy, ''Desert Strike'', ''Jungle Strike'' and the American version of ''Marble Madness''.
'''Availability:''' Seen on many Sega Genesis titles produced by the studio, such as the ''Road Rash'' trilogy, ''Desert Strike'', ''Jungle Strike'' and the American version of ''Marble Madness''.
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'''Audio:''' An explosion, followed by a male announcer (in a synthesized voice) saying the company's name.
'''Audio:''' An explosion, followed by a male announcer (in a synthesized voice) saying the company's name.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
*The audio is lower pitched in ''Auto Destruct''.
*The audio is lower pitched in ''Auto Destruct''.
*In the PlayStation version of ''Diablo'', a computerized screech is heard.
*In the PlayStation version of ''Diablo'', a computerized screech is heard.
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'''Audio:''' 'Whirling' effects for the rotation and when the circle stops there is a mild ding sound along with a thud sound.
'''Audio:''' 'Whirling' effects for the rotation and when the circle stops there is a mild ding sound along with a thud sound.


'''Music/Sounds Variant:'''
'''Audio Variant:'''
*On ''Quake 3 Revolution'', shotgun sounds are heard.
*On ''Quake 3 Revolution'', shotgun sounds are heard.
*On ''The Sims'', the sounds vary depending on the expansion pack installed:
*On ''The Sims'', the sounds vary depending on the expansion pack installed:
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'''Audio:''' Multiple voices say "EA Games" simultaneously, then a boy whispers "Challenge Everything". In the background a synth note plays (complete with a thud) as the logo presses itself, ending in a shut-off sound.
'''Audio:''' Multiple voices say "EA Games" simultaneously, then a boy whispers "Challenge Everything". In the background a synth note plays (complete with a thud) as the logo presses itself, ending in a shut-off sound.


'''Music/Sounds Variants:'''
'''Audio Variants:'''
*On ''TimeSplitters: Future Perfect'', the music and voiceovers are higher pitched.
*On ''TimeSplitters: Future Perfect'', the music and voiceovers are higher pitched.


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