Draft:Capcom: Difference between revisions
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→7th Logo (1997-1999): The 1997 logo was used in Red Earth.
imported>JB2022 No edit summary |
imported>Kyrongenius1 (→7th Logo (1997-1999): The 1997 logo was used in Red Earth.) |
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'''Editor's Note:''' Due of it's rarity, it is considered one of the most forgotten logos from Capcom. | '''Editor's Note:''' Due of it's rarity, it is considered one of the most forgotten logos from Capcom. | ||
===7th Logo ( | ===7th Logo (1996-1999)=== | ||
<gallery mode="packed" heights="200"> | |||
File:Capcom (1996).png | |||
File:Capcom (1997).png | |||
</gallery>'''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo. | |||
'''Variants:''' | |||
'''Variants:''' | |||
*On ''Super Gem Fighter Mini Mix'', the background is light blue and the shadow seems to have a colored outline. | *On ''Super Gem Fighter Mini Mix'', the background is light blue and the shadow seems to have a colored outline. | ||
*On ''Street Fighter III'', the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears. | *On ''Street Fighter III'', the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears. | ||
*Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker. | * Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker. | ||
'''FX/SFX:''' The light rays, the flashing logo. | '''FX/SFX:''' The light rays, the flashing logo. | ||
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'''Music/Sounds:''' | '''Music/Sounds:''' | ||
per Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!". | |||
*On the ''Street Fighter III'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord. | *On the ''Street Fighter III'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord. | ||
'''Availability:''' Only can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' ('' | |||
'''Availability:''' Only can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, and this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the Wonderswan port uses a still logo instead), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). It can be seen on the ''Street Fighter III'' series and ''JoJo's Bizzare Adventure'' (''JoJo's Venture in Asia''). It's also seen on the Arika-developed ''Street Fighter EX2 Plus'' for the PlayStation. | '''Availability:''' Only can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, and this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the Wonderswan port uses a still logo instead), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). It can be seen on the ''Street Fighter III'' series and ''JoJo's Bizzare Adventure'' (''JoJo's Venture in Asia''). It's also seen on the Arika-developed ''Street Fighter EX2 Plus'' for the PlayStation. | ||
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'''Editor's Note:''' None. | '''Editor's Note:''' None. | ||
===10th Logo (1999-2000?)=== | === 10th Logo (1999-2000?)=== | ||
'''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo. | '''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo. | ||
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'''Editor's Note:''' None. | '''Editor's Note:''' None. | ||
===12th Logo (December 17, 2000-May 16, 2001)=== | === 12th Logo (December 17, 2000-May 16, 2001)=== | ||
'''Nickname:''' "Project Justice" | '''Nickname:''' "Project Justice" | ||
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'''Editor's Note:''' None. | '''Editor's Note:''' None. | ||
===17th Logo (August 13, 2008, 2017)=== | === 17th Logo (August 13, 2008, 2017)=== | ||
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears. | '''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears. | ||