Draft:Capcom: Difference between revisions
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Text replacement - "Music/Sounds" to "Audio"
imported>Trevor807 No edit summary |
imported>Camenati m (Text replacement - "Music/Sounds" to "Audio") |
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'''Technique:''' Sprite-generated shine effects. | '''Technique:''' Sprite-generated shine effects. | ||
''' | '''Audio:''' Two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent. | ||
''' | '''Audio Variant:''' A low-pitched version of the theme can be heard on ''Marvel Super Heroes: War of the Gems'' (awaiting for more games that used the music variant). | ||
'''Availability:''' Seen on most Capcom-developed games from 1991 to 1996, such as ''Mega Man X1''-''3'' (only the SNES version of ''Megaman X3'' has this logo, while the PlayStation and ''Megaman X Collection'' versions use the next logo), ''Street Fighter 2'', etc. This logo was left intact on ''Mega Man 7'' in ''Mega Man Anniversary Collection'' for PS2 and GC, and on ''Mega Man X'' and ''Mega Man X2'' in ''Mega Man X Collection'', also for PS2 and GC. The "Capcom Presents" variant is known to be on ''Mega Man 4''-''6'' on NES, which is also left intact on ''Mega Man Anniversary Collection'' and ''Final Fight'' on the SNES. | '''Availability:''' Seen on most Capcom-developed games from 1991 to 1996, such as ''Mega Man X1''-''3'' (only the SNES version of ''Megaman X3'' has this logo, while the PlayStation and ''Megaman X Collection'' versions use the next logo), ''Street Fighter 2'', etc. This logo was left intact on ''Mega Man 7'' in ''Mega Man Anniversary Collection'' for PS2 and GC, and on ''Mega Man X'' and ''Mega Man X2'' in ''Mega Man X Collection'', also for PS2 and GC. The "Capcom Presents" variant is known to be on ''Mega Man 4''-''6'' on NES, which is also left intact on ''Mega Man Anniversary Collection'' and ''Final Fight'' on the SNES. | ||
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'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' Usually silent, the end of the Q-Sound jingle, or an announcer saying "Capcom." | ||
'''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware. | '''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' The beginning excerpt of "CRY" by BIG LIFE, which starts with an piano arpeggio, and then a twinkling sound plays after the logo is formed. In the English version of the film, the audio fades out after the "Presents" text appears. In the original Japanese version, the twinkling sound continues to play until the lightning strikes. | ||
'''Availability:''' Only seen on ''Street Fighter II: The Animated Movie'' (''Street Fighter II: Movie'' in Japan). | '''Availability:''' Only seen on ''Street Fighter II: The Animated Movie'' (''Street Fighter II: Movie'' in Japan). | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks. | ||
''' | '''Audio Variant:''' On early beta versions of ''Resident Evil'', the logo is silent. | ||
'''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing afterwards on European versions. Games that have this include ''Street Fighter Alpha'', ''Street Fighter: The Movie'', the original release of ''Resident Evil'' (the ''Director's Cut'' and Saturn versions use the 6th logo), ''X-Men: Children of Atom'' (the Saturn version only, the PlayStation version uses the 7th logo), ''Darkstalkers: The Night Warriors'', ''Street Fighter Alpha 2'', and ''Megaman X3'' (the latter of which being only released in Japan and Europe). It has also been seen on the version of ''Megaman X3'' included in ''Megaman X Collection'' for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as ''Arthur to Astaroth no Nazo Makaimura: Incredible Toons'' and ''Gakkou no Kowai Uwasa: Hanako-san ga Kita!!'' for the PlayStation, and on the ''Street Fighter II: Movie'' game. | '''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing afterwards on European versions. Games that have this include ''Street Fighter Alpha'', ''Street Fighter: The Movie'', the original release of ''Resident Evil'' (the ''Director's Cut'' and Saturn versions use the 6th logo), ''X-Men: Children of Atom'' (the Saturn version only, the PlayStation version uses the 7th logo), ''Darkstalkers: The Night Warriors'', ''Street Fighter Alpha 2'', and ''Megaman X3'' (the latter of which being only released in Japan and Europe). It has also been seen on the version of ''Megaman X3'' included in ''Megaman X Collection'' for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as ''Arthur to Astaroth no Nazo Makaimura: Incredible Toons'' and ''Gakkou no Kowai Uwasa: Hanako-san ga Kita!!'' for the PlayStation, and on the ''Street Fighter II: Movie'' game. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A quiet gong/whoosh sound. | ||
'''Availability:''' Only appeared on the FMV game ''Fox Hunt''. | '''Availability:''' Only appeared on the FMV game ''Fox Hunt''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). | ||
'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the first game to have this logo), ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the 4th logo and the latter using the next logo (''Resident Evil: Director's Cut'', ''Resident Evil 2'', and ''Resident Evil Survivor''). It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation, ''Street Fighter Alpha 3'', ''Megaman 8'', ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Marvel Super Heroes vs. Street Fighter: EX Edition'', ''Puzz Loop'', ''Strider'', and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''. | '''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the first game to have this logo), ''Megaman X4'' (on both the PlayStation and ''Megaman X Collection'' versions), ''Marvel vs Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the 4th logo and the latter using the next logo (''Resident Evil: Director's Cut'', ''Resident Evil 2'', and ''Resident Evil Survivor''). It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation, ''Street Fighter Alpha 3'', ''Megaman 8'', ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Marvel Super Heroes vs. Street Fighter: EX Edition'', ''Puzz Loop'', ''Strider'', and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''. | ||
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'''Technique:''' None, but sometimes it depends on the variant. | '''Technique:''' None, but sometimes it depends on the variant. | ||
''' | '''Audio:''' Usually none. | ||
''' | '''Audio Variants:''' | ||
*Some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan). | *Some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan). | ||
*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard. | *Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard. | ||
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'''Technique:''' Sprite-based animation. | '''Technique:''' Sprite-based animation. | ||
''' | '''Audio:''' | ||
*On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact'', a soothing flute/piano theme is heard. | *On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact'', a soothing flute/piano theme is heard. | ||
*On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!". | *On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!". | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A dreamy piano tune. | ||
'''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, and others. | '''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, and others. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A dreamy tune and a dripping sound for when the Capcom logo is formed. | ||
'''Availability:''' Only seen on ''The Misadventures of Tron Bonne''. | '''Availability:''' Only seen on ''The Misadventures of Tron Bonne''. | ||
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'''Variant:''' On the arcade version of ''Marvel vs Capcom 2: New Age of Heroes'', the entire logo is rendered in real-time on the SEGA Naomi hardware, and is in 60 fps. | '''Variant:''' On the arcade version of ''Marvel vs Capcom 2: New Age of Heroes'', the entire logo is rendered in real-time on the SEGA Naomi hardware, and is in 60 fps. | ||
''' | '''Audio:''' Same as the ninth logo. | ||
'''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well). | '''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well). | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' Same as the ninth logo. | ||
'''Availability:''' Only seen on ''Spawn: In the Demon's Hand'' for Dreamcast. | '''Availability:''' Only seen on ''Spawn: In the Demon's Hand'' for Dreamcast. | ||
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'''Technique:''' 2D animation with 3D shine effects. | '''Technique:''' 2D animation with 3D shine effects. | ||
''' | '''Audio:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!". | ||
'''Availability:''' Seen on ''Capcom vs SNK: Millennium Fight 2000'' and its ''Pro'' updated version for the Arcade, Dreamcast and PlayStation 2. | '''Availability:''' Seen on ''Capcom vs SNK: Millennium Fight 2000'' and its ''Pro'' updated version for the Arcade, Dreamcast and PlayStation 2. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord. | ||
'''Availability:''' Only seen on the Dreamcast/NAOMI game ''Project Justice'' (also known as ''Rival Schools 2''). | '''Availability:''' Only seen on the Dreamcast/NAOMI game ''Project Justice'' (also known as ''Rival Schools 2''). | ||
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'''Technique:'''CGI. | '''Technique:'''CGI. | ||
''' | '''Audio:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal. | ||
'''Availability:''' Only seen in the game ''One Piece Mansion'' for PlayStation. | '''Availability:''' Only seen in the game ''One Piece Mansion'' for PlayStation. | ||
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'''Technique:''' Unknown. | '''Technique:''' Unknown. | ||
''' | '''Audio:''' Shooting sounds and the glass break, following up to the opening theme of the game. | ||
'''Availability:''' Only seen on ''Devil May Cry 2'' for the PlayStation 2 and its HD remasters. | '''Availability:''' Only seen on ''Devil May Cry 2'' for the PlayStation 2 and its HD remasters. | ||
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'''Technique:''' Joe running, moving, and attacking. | '''Technique:''' Joe running, moving, and attacking. | ||
''' | '''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging. | ||
'''Availability:''' Seen on most games in the ''Viewtiful Joe'' series: ''Viewtiful Joe'' (PS2/GameCube), ''Viewtiful Joe 2'' (PS2/GameCube), and ''VJ: Red Hot Rumble'' (GameCube version only, the PSP version uses the 5th logo instead). | '''Availability:''' Seen on most games in the ''Viewtiful Joe'' series: ''Viewtiful Joe'' (PS2/GameCube), ''Viewtiful Joe 2'' (PS2/GameCube), and ''VJ: Red Hot Rumble'' (GameCube version only, the PSP version uses the 5th logo instead). | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets. | ||
'''Availability:''' Only found on ''Mega Man Anniversary Collection''. | '''Availability:''' Only found on ''Mega Man Anniversary Collection''. | ||
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'''Technique:''' The digital grid forming, the animation of the characters. | '''Technique:''' The digital grid forming, the animation of the characters. | ||
''' | '''Audio:''' A rising whoosh, followed by a clang and the male voice of "Capcom!". | ||
'''Availability:''' Seen on ''Mega Man X8''. | '''Availability:''' Seen on ''Mega Man X8''. | ||
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'''Technique:''' None. | '''Technique:''' None. | ||
''' | '''Audio:''' A creepy laugh, followed by a loud gunshot when the logo turns red. | ||
'''Availability:''' Only found on ''Killer7''. | '''Availability:''' Only found on ''Killer7''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' 8-bit square wave arpeggios. | ||
'''Availability:''' Only found on ''Capcom Classics Collection Volume 1'' and ''Capcom Classics Collection Volume 2'' for PlayStation 2 and Xbox, and on ''Capcom Classics Collection: Remixed'' and ''Capcom Puzzle World'' for PlayStation Portable. | '''Availability:''' Only found on ''Capcom Classics Collection Volume 1'' and ''Capcom Classics Collection Volume 2'' for PlayStation 2 and Xbox, and on ''Capcom Classics Collection: Remixed'' and ''Capcom Puzzle World'' for PlayStation Portable. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end. | ||
'''Availability:''' Only seen on ''Mega Man: Maverick Hunter X'' for the PlayStation Portable. | '''Availability:''' Only seen on ''Mega Man: Maverick Hunter X'' for the PlayStation Portable. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear. | ||
'''Availability:''' Seen on ''Mega Man X Collection''. | '''Availability:''' Seen on ''Mega Man X Collection''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!". | ||
'''Availability:''' Only seen on ''Mega Man: Powered Up'' for the PlayStation Portable. | '''Availability:''' Only seen on ''Mega Man: Powered Up'' for the PlayStation Portable. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' | ||
*A re-arrangement of the first logo's music, with the first half mashing up multiple version of the 16-bit theme with the last note played with a guitar strum and quiet twinkling. | *A re-arrangement of the first logo's music, with the first half mashing up multiple version of the 16-bit theme with the last note played with a guitar strum and quiet twinkling. | ||
*For the ''Puzzle Fighter'' variant, the last note is played by a string orchestra. | *For the ''Puzzle Fighter'' variant, the last note is played by a string orchestra. | ||
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'''Technique:''' CGI with footage from the various games playing on the screens. | '''Technique:''' CGI with footage from the various games playing on the screens. | ||
''' | '''Audio:''' Unknown. | ||
'''Availability:''' Appeared on ''Resident Evil: Damnation'' and also on ''Street Fighter: The Legend of Chun-Li''. | '''Availability:''' Appeared on ''Resident Evil: Damnation'' and also on ''Street Fighter: The Legend of Chun-Li''. | ||
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'''Technique:''' CGI. | '''Technique:''' CGI. | ||
''' | '''Audio:''' A synth tune similar to the original Capcom theme, ending with a series of quick reversed guitar noises. | ||
'''Availability:''' Seen on 3DS games produced by the company, such as ''Super Street Fighter IV: 3D Edition'', ''Resident Evil: The Mercenaries 3D'', ''Resident Evil: Revelations'', and ''Professor Layton vs. Phoenix Wright: Ace Attorney'', among others. | '''Availability:''' Seen on 3DS games produced by the company, such as ''Super Street Fighter IV: 3D Edition'', ''Resident Evil: The Mercenaries 3D'', ''Resident Evil: Revelations'', and ''Professor Layton vs. Phoenix Wright: Ace Attorney'', among others. |