Draft:Capcom: Difference between revisions
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Technique desc. change
imported>Compooper m (Text replacement - "'''Technique:''' None.↵↵'" to "'''Technique:''' None. {{SectionMisuse|Technique}} '") |
imported>TVB m (Technique desc. change) |
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'''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era). | '''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era). | ||
===5th Logo (Mid 1990s-)=== | ===5th Logo (Mid 1990s-)=== | ||
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'''Visuals:''' There is a shot of a cloudy sky. Zooming up from the top of the screen in a "roller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo. | '''Visuals:''' There is a shot of a cloudy sky. Zooming up from the top of the screen in a "roller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo. | ||
'''Technique:''' | '''Technique:''' CGI rendered on the console or arcade board's hardware. | ||
'''Variant:''' On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations. | '''Variant:''' On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations. | ||
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'''Visuals:''' Unknown. | '''Visuals:''' Unknown. | ||
'''Technique:'''CGI. | '''Technique:''' CGI. | ||
'''Audio:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal. | '''Audio:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal. | ||
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'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger. | '''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger. | ||
'''Technique:''' | '''Technique:''' Cel/computer animation and CGI. | ||
'''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging. | '''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging. | ||
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'''Variant:''' A special variant is unlocked using the New Game Plus feature, with Alia, Layer, and Pallette in red instead of blue. | '''Variant:''' A special variant is unlocked using the New Game Plus feature, with Alia, Layer, and Pallette in red instead of blue. | ||
'''Technique:''' | '''Technique:''' Digital flash animation. | ||
'''Audio:''' A rising whoosh, followed by a clang and the male voice of "Capcom!". | '''Audio:''' A rising whoosh, followed by a clang and the male voice of "Capcom!". |