Draft:Capcom: Difference between revisions

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Technique desc. change
imported>Compooper
m (Text replacement - "'''Technique:''' None.↵↵'" to "'''Technique:''' None. {{SectionMisuse|Technique}} '")
imported>TVB
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'''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).
'''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).


===5th Logo (Mid 1990s-)===
===5th Logo (Mid 1990s-)===
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'''Visuals:''' There is a shot of a cloudy sky. Zooming up from the top of the screen in a "roller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.
'''Visuals:''' There is a shot of a cloudy sky. Zooming up from the top of the screen in a "roller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.


'''Technique:''' Real-time 3D animation rendered on the console or arcade board's hardware.
'''Technique:''' CGI rendered on the console or arcade board's hardware.


'''Variant:''' On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations.
'''Variant:''' On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations.
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'''Visuals:''' Unknown.
'''Visuals:''' Unknown.


'''Technique:'''CGI.
'''Technique:''' CGI.


'''Audio:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.
'''Audio:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.
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'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger.
'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger.


'''Technique:''' Joe running, moving, and attacking.
'''Technique:''' Cel/computer animation and CGI.


'''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
'''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
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'''Variant:''' A special variant is unlocked using the New Game Plus feature, with Alia, Layer, and Pallette in red instead of blue.
'''Variant:''' A special variant is unlocked using the New Game Plus feature, with Alia, Layer, and Pallette in red instead of blue.


'''Technique:''' The digital grid forming, the animation of the characters.{{SectionMisuse|Technique}}
'''Technique:''' Digital flash animation.


'''Audio:''' A rising whoosh, followed by a clang and the male voice of "Capcom!".
'''Audio:''' A rising whoosh, followed by a clang and the male voice of "Capcom!".
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