Draft:Capcom: Difference between revisions
Jump to navigation
Jump to search
Edited based on longplay videos.
imported>TVB m (Technique desc. change) |
imported>TheAnalyzer (Edited based on longplay videos.) |
||
Line 58: | Line 58: | ||
'''Audio Variant:''' A low-pitched version of the theme can be heard on ''Marvel Super Heroes: War of the Gems'' (awaiting for more games that used the music variant). | '''Audio Variant:''' A low-pitched version of the theme can be heard on ''Marvel Super Heroes: War of the Gems'' (awaiting for more games that used the music variant). | ||
'''Availability:''' Seen on most Capcom-developed games from 1991 to 1996, such as ''Mega Man X1''-''3'' (only the SNES version of ''Megaman X3'' has this logo, while the PlayStation and '' | '''Availability:''' Seen on most Capcom-developed games from 1991 to 1996, such as ''Mega Man X1''-''3'' (only the SNES version of ''Megaman X3'' has this logo, while the PlayStation and ''Mega Man X Collection'' versions use the next logo), ''Mega Man 7'', ''Street Fighter 2'', etc. This logo was left intact on ''Mega Man 7'' in ''Mega Man Anniversary Collection'' for PS2 and GC, and on ''Mega Man X'' and ''Mega Man X2'' in ''Mega Man X Collection'', also for PS2 and GC. The "Capcom Presents" variant is known to be on ''Mega Man 4''-''6'' on NES, which is also left intact on ''Mega Man Anniversary Collection,'' and ''Super Ghouls 'n Ghosts'' and ''Final Fight'' on the SNES. | ||
'''Legacy:''' Considered to be an iconic logo among those who grew up with their NES/SNES games in the era. | '''Legacy:''' Considered to be an iconic logo among those who grew up with their NES/SNES games in the era. | ||
Line 91: | Line 91: | ||
'''Technique:''' None. {{SectionMisuse|Technique}} | '''Technique:''' None. {{SectionMisuse|Technique}} | ||
'''Audio:''' Usually silent, the end of the Q-Sound jingle, or an announcer saying "Capcom." | '''Audio:''' Usually silent, the end of the Q-Sound jingle, the opening of a game (Example: ''Marvel Super Heroes vs. Street Fighter''), or an announcer saying "Capcom". | ||
'''Audio Variant:''' On ''Marvel vs. Capcom'', the announcer says "Capcom presents" when the logo appears. | |||
'''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware. | '''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware. | ||
Line 101: | Line 103: | ||
'''Visuals:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background. | '''Visuals:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background. | ||
'''Technique:''' CGI. | '''Technique:''' CGI animation themed around the FMV format. | ||
'''Audio:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks. | '''Audio:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks. | ||
Line 107: | Line 109: | ||
'''Audio Variant:''' On early beta versions of ''Resident Evil'', the logo is silent. | '''Audio Variant:''' On early beta versions of ''Resident Evil'', the logo is silent. | ||
'''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing afterwards on European versions. Games that have this include ''Street Fighter Alpha'', ''Street Fighter: The Movie'', the original release of ''Resident Evil'' (the ''Director's Cut'' and Saturn versions use the | '''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing afterwards on European versions. Games that have this include ''Street Fighter Alpha'', ''Street Fighter: The Movie'', the original release of ''Resident Evil'' (the ''Director's Cut'' and Saturn versions use the 4th logo), ''X-Men: Children of the Atom'' (the Saturn version only, the PlayStation version uses the 5th logo), ''Darkstalkers: The Night Warriors'', ''Night Warriors: Darkstalkers' Revenge'', ''Street Fighter Alpha 2'', and ''Megaman X3'' (the latter of which being only released in Japan and Europe). It has also been seen on the version of ''Megaman X3'' included in ''Megaman X Collection'' for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as ''Arthur to Astaroth no Nazo Makaimura: Incredible Toons'' and ''Gakkou no Kowai Uwasa: Hanako-san ga Kita!!'' for the PlayStation. | ||
'''Legacy:''' This logo isn't talked about as much as the 4th logo, but it's still recognizable to long-time Capcom fans. | |||
===4th Logo (October 25, 1996-April 13, 2000)=== | ===4th Logo (October 25, 1996-April 13, 2000)=== | ||
Line 128: | Line 132: | ||
'''Audio:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). | '''Audio:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). | ||
'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the first game to have this logo), '' | '''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the first game to have this logo), ''Mega Man X4'' (on both the PlayStation and ''Mega Man X Collection'' versions), ''Marvel Super Heroes'', ''X-Men vs. Street Fighter'', ''Marvel Super Heroes vs. Street Fighter'', ''Marvel vs. Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the 3rd logo and the latter using the 5th logo (''Resident Evil: Director's Cut'', ''Resident Evil 2'', and ''Resident Evil Survivor''). It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation, ''Street Fighter Alpha 3'', ''Mega Man 8'', ''Mega Man Legends'', ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''Puzz Loop'', ''Strider'' (Included with ''Strider 2'' on the PlayStation), and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''. | ||
'''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era). | '''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era). | ||
Line 192: | Line 196: | ||
*On ''Capcom Beat Em Up Bundle'', the logo's colors are a little brighter. | *On ''Capcom Beat Em Up Bundle'', the logo's colors are a little brighter. | ||
*On ''TEPPEN'', the logo is seen with the GungHo Online Entertainment Inc. logo. | *On ''TEPPEN'', the logo is seen with the GungHo Online Entertainment Inc. logo. | ||
*There are also several animated [[ | *There are also several animated [[Capcom/Trailer Variations|trailer variations]] made for promoting some of the company's games. | ||
'''Technique:''' None, but sometimes it depends on the variant. | '''Technique:''' None, but sometimes it depends on the variant. | ||
Line 226: | Line 230: | ||
'''Variants:''' | '''Variants:''' | ||
*On ''Super Gem Fighter Mini Mix'', the background is light blue and the shadow seems to have a colored outline. | *On ''Super Gem Fighter Mini Mix'', the background is light blue and the shadow seems to have a colored outline. | ||
*On ''Street Fighter III'', the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears. | *On ''Street Fighter III: 3rd Strike: Fight for the Future'', the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears. | ||
* Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker. | * Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker. | ||
Line 232: | Line 236: | ||
'''Audio:''' | '''Audio:''' | ||
*On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact'', a soothing flute/piano theme is heard. | *On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact: Giant Attack'', a soothing flute/piano theme is heard. | ||
*On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!". | *On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!". | ||
*On the ''Street Fighter III: Fight for the Future'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord. | *On the ''Street Fighter III: 3rd Strike: Fight for the Future'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord. | ||
*On ''Street Fighter EX2 Plus'', an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!". | *On ''Street Fighter EX2 Plus'', an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!". | ||
Line 251: | Line 255: | ||
'''Audio:''' A dreamy piano tune. | '''Audio:''' A dreamy piano tune. | ||
'''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, and others. | '''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, ''Giga Wing'', ''Gunbird 2'', and others. | ||
===8th Logo (March 30, 2000-May 24, 2001)=== | ===8th Logo (March 30, 2000-May 24, 2001)=== | ||
Line 272: | Line 276: | ||
'''Audio:''' Same as the ninth logo. | '''Audio:''' Same as the ninth logo. | ||
'''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Mega Man X Collection'' and ''Mega Man X Legacy Collection 2''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and | '''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Mega Man X Collection'' and ''Mega Man X Legacy Collection 2''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and ''Giga Wing 2'' on the arcade and Sega Dreamcast. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well). | ||
===9th Logo (''One Piece Mansion'' variant) (June 21, 2001)=== | ===9th Logo (''One Piece Mansion'' variant) (June 21, 2001)=== | ||
Line 306: | Line 310: | ||
'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger. | '''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger. | ||
'''Technique:''' Cel/computer animation and CGI. | '''Technique:''' Cel-shaded/computer animation and CGI. | ||
'''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging. | '''Audio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging. | ||
Line 341: | Line 345: | ||
'''Technique:''' Digital flash animation. | '''Technique:''' Digital flash animation. | ||
'''Audio:''' | '''Audio:''' An electric sound, followed by a rising whoosh, and then a clang and the male voice of "Capcom!". | ||
'''Availability:''' Seen on ''Mega Man X8''. | '''Availability:''' Seen on ''Mega Man X8''. | ||
Line 390: | Line 394: | ||
[[File:Capcom2006IntroMegaManPoweredUpPSP.png|center|300px]] | [[File:Capcom2006IntroMegaManPoweredUpPSP.png|center|300px]] | ||
'''Visuals:''' | '''Visuals:''' Multiple different colored Mega Men put the different colored letters in place. Then, a trademark symbol appears, with the letters bouncing, and Mega Man tripping and running off, followed by the Capcom logo turning into its usual colors. | ||
'''Technique:''' CGI. | '''Technique:''' CGI. |